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-   -   [REQ] Natural Sinking/Ship Death (https://www.subsim.com/radioroom/showthread.php?t=162917)

killpo1 03-02-10 10:57 PM

[REQ] Natural Sinking/Ship Death
 
Currently, i am sitting in front of 2 liberty ships that are both 75% on fire 50% submerged and refusing to sink, and not getting the credit for the kills. Now im sure even rescue did eventually come a couple days later that ship would just be a burnt carcass, usually this wouldn't be a problem but being low on torpedo and bingo on deck gun ammo i rather not have to put one more torpedo in them to actually get the credit. All i am really asking for is a redone ship kill system or where a ship will actually sink if you fill a majority of its compartments ( 2 torpedo's in the front and back compartment same side and quite a few AP deck gun rounds below the water line)

KV 03-03-10 05:44 AM

I think it'd be good with a "dead in the water" label working as a kill as well, just having the crew saying "She's dead in the water" and that's it.

The General 03-03-10 06:01 AM

@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting :|\\ Now, scrub the deck Swabbie!:arrgh!:

jwilliams 03-03-10 06:04 AM

Quote:

Originally Posted by The General (Post 1289716)
@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting :|\\


Woot im glad ships sink realisticly.
+1 to the devs :DL

Highbury 03-03-10 06:09 AM

Quote:

Originally Posted by The General (Post 1289716)
@KillPo1

Sorry, no sink=no credit. U-boat Comander's would often run out of torpedos and deckgun ammo. Frustrating for you I know, but it is realistic. There has been a substantial reworking of the damage model for SH5 and calling for a Mod because you ran out of ammo is a little unsporting :|\\

In those cases in real life they were credited with "Damaged" tonnage as well.

Quote:

Successes
40 ships sunk for a total of 208,954 GRT
3 auxiliary warships sunk for a total of 46,440 GRT
1 warship sunk for a total of 1,375 tons
1 ship sunk for a total of 2,136 GRT
5 ships damaged for a total of 37,965 GRT
2 ships a total loss for a total of 15,513 GRT
http://www.uboat.net/men/kretschmer.htm

I have often wished we would be credited for the ones we just can't put down as well, not with a kill but with the game recognizing damaged ones.

The General 03-03-10 06:12 AM

Quote:

Originally Posted by Highbury (Post 1289726)
I have often wished we would be credited for the ones we just can't put down as well, not with a kill but with the game recognizing damaged ones.

Shall we start giving out medals to everyone who took part at the Olympics too, we don't want them to feel left out?! :O:

Did the Sub-Aces get to the top of the Leaderboard for the amount of damage they did or the amount of tonnage sunk in total? There are no prizes for second place! :|\\

Highbury 03-03-10 06:14 AM

Quote:

Originally Posted by The General (Post 1289729)
Did the Sub-Aces get to the top of the Leaderboard for the amount of damage they did or the amount of tonnage sunk in total?

Both if you look at the link I posted. Their "damaged" tonnage was part of their record. So it is realistic, ok? :nope:

The General 03-03-10 06:16 AM

Quote:

Originally Posted by Highbury (Post 1289730)
Both if you look at the link I posted. Their "damaged" tonnage was part of their record. So it is realistic, ok? :nope:

No, not 'ok'. Are you telling me that a guy who had less total tonnage sunk but had a higher total, when combined with his damaged tonnage, would have a higher place on the leaderboard? I say no way.

Highbury 03-03-10 06:19 AM

I am saying that each Captain had two statistics. One for Sunk and One for Damaged. Both were recorded separately in real life so I would like both recorded separately on our records in game. I don't care about any leaderboard. Is that clear enough? For those who do get excited over leaderboards then I would be quite happy to leave those counts out if it. I want it for realism in my log.

The General 03-03-10 06:24 AM

Is the sky the right shade of blue for you in SH5? If not, I'm sure we can recall The Devs from their well-earned holiday to attend to your every whim.

KV 03-03-10 06:35 AM

*sigh* Two different things - to continue the analogy: detailing the career of someone on the leaderboard is different from the actual ranking of the leaderboard. I may have won 1 gold medal, and finished 4th fifty-two times. That would still be interesting from a so called "academic" point of view, even though it doesn't move me further up the leaderboard. So why not add "damaged" as an "academic" function to my own stats?

The General 03-03-10 06:46 AM

@KV

That deck ain't gonna clean itself. You can join your Swabbie friend above.:O:

KV 03-03-10 06:51 AM

Only if I get credit for only swabbing half...:O:

The General 03-03-10 06:52 AM

Quote:

Originally Posted by KV (Post 1289787)
Only if I get credit for only swabbing half...:O:

:rotfl2: Good one!

killpo1 03-03-10 08:40 AM

The only problem i had was that the ship was a flaming inferno of death, maybe I should have taken a picture, but with it basically being dead in the water a fair but submerged and as previous state, a flaming inferno of fire ( 75% + of the ship was on fire ) i'm not quite sure that when a distress ship got there that there would be anything left then a burnt carcass of a ship. If it had no already sunk yet.

However this is not the main problem, i put a holed (2 being torpedo the rest AP Deck gun) into all but maybe one of her starboard side and she barley even leaned toward that side. Now im not a Ship Engineer but i'm fairly certain that would have flooded a majority of the ship, and eventually over time, i have no problem waiting 3-4 hours in game time for a ship to sink ( i waited 12 hours in game time), but for it to not sink at all is kind of well, weird.


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