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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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So since we'll be forced to be on the Internet all the time, has anyone heard of plans to implement features that takes advantage of this?
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#2 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Yes im all for a MMO sub game, but i think that because of time compresion it would be very difficult to implement.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 |
Watch
![]() Join Date: Jan 2010
Posts: 16
Downloads: 13
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what time compression? Play at 1x!
That's a serious problem though - speeding through the game at 2048x simply because watching the waves got boring half an hour ago might cause a time paradox with the player who is in the same area, going at 1x and evading a destroyer. Even though it's a simulation, people mostly care for the actual action (even the hardcore) - actual convoy encounters (and searching for convoys as well, but transit and the like are just boring). Best from my point of view, would be to have a "tactical phase", where you plan your course, and where the game interrupts only in case of an event. Perhaps tracking a player's position (in the form of map coordinates) at any given time and dropping to 1x and alerting whenever a contact report is sent from another boat within "striking range" would be cool. That may seem like gibberish, so an example is in order: player A is doing a patroll, automatically jumping through all the uneventful stuff, dropping to 1x time comp. in case of "events" such as a convoy, plane etc. One such event, the player sends a contact report to BDU, while in the AN47 grid. At the time the report is sent (server time), another boat is in the same grid, so Player B's game is interrupted by the time compression dropping to 1x and orders from the BdU to intercept said convoy (assuming he is not playing at 1x already, and unable to recieve the message - i've heard splashes above put radio messages out of your head for a while). This would encourage players to act like a captain would, knowing it has some meaning to report contacts, other than a "good job" message from BdU. That another boat might be there to assist. Now THAT - that's a service which would justify the connection required, as long as you could turn it off (and transmiting longitude and lattitude ONLY, should not strain your connection too much). As long, of course, as it an be disabled and the game played offline. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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When MP patrols were discussed last time, the best solution we could come up with was to have the time compression be synched as well - that is, the lowest time compression wins.
Which in turn means that if I drop to 1x to engage a convoy, you drop to 1x as well. Obviously this doesn't work well over extended patrols, but for smaller sorties it should do just fine.
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Borrow the idea used in the new Napoleon: Total War. "Drop-in battles."
You play your campaign, and when you meet an enemy, the game uses the online connection to find another player who has this setting enabled, and they get to pause their campaign, and take over an escort, or a wolfpack member. |
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#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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All run with the same campaign files and roughly same patrol dates If you found a convoy you would study make up and heading etc Then an MP game would take place using that convoy and a few other uboats All torpedos expended before encounter would not count in the MP Though like the idea of it being done auto for you |
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#7 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
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That would be so awesome!
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#8 |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
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Don't think SHV has any of those things. Or ever would.
I don't expect the online thing to last long, as more and more people find out that will be more and more not buying things like ACII and settlers etc. Think ACII will have the biggest sales impact myself. |
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#9 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
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Excellent post and great ideas - fancy that instead of forcing DRM down peoples throats you incorporate this man's ideas to make something useful and serviceable out of the DRM, serve your customers while serving yourselves. How it should have been done!
Would love to see your ideas come to fruition, as a confirmed anti DRM subsim member I for one would be more inclied to accept it with your ideas on board Sadly unliekly to happen mind you Regards Rascal Quote:
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