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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
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Hi
I know the other way is use a bmp and double layer it with a tga, but how can I make see through glass in SHII sinse it is set differently for the main texture?? thanks again |
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#2 |
Grey Wolf
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Easiest way is to have the glass as a seperate material and just drop the opacity to 140-160, that way youre not having to play around with alpha channels etc.
However if you want the texture to be solid in parts and transparent glass in others then you`ll have to use alpha channels. If i remember correctly you`ll also need to disable z-buffer write/enable alpha blend ![]() |
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