![]() |
how do I make see through glass?
Hi
I know the other way is use a bmp and double layer it with a tga, but how can I make see through glass in SHII sinse it is set differently for the main texture?? thanks again |
Easiest way is to have the glass as a seperate material and just drop the opacity to 140-160, that way youre not having to play around with alpha channels etc.
However if you want the texture to be solid in parts and transparent glass in others then you`ll have to use alpha channels. If i remember correctly you`ll also need to disable z-buffer write/enable alpha blend:up: |
All times are GMT -5. The time now is 10:47 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.