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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2010
Posts: 48
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Well this chap is positive at SIM HQ
Neal it would be nice to get your thoughts on this ? (added Tom the author from simHQ popped in and answers some questions about his preview, page 3 onwards in this post. Thanks Tom ) http://www.simhq.com/_naval/naval_035a.html Last edited by Sanuck; 02-18-10 at 02:07 PM. |
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#2 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
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I wish I knew more about how they colored the North Atlantic.
Without being an expert, I suppose its a bit greenish, and then the ocean would be colored abit different at various places, depending on it being in the Atlantic Ocean or in the Mediterranean Sea. Any experts here who know more about this? |
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#3 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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I have to say though, when I visited spain some time ago in the summer there was a small atlantic harbor and the water there was really crystal clear, so maybe it's not really that far off, if at all. |
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
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Good shots and nice to see someone positive, but what I don't get is:
All previews are dead short, none of them started a campaign, none of them went on a real patrol, found a convoy, ran from the escorts, depth charged, contact bdu, met the wolfpack, ambushed by aircraft... That's where the fun of the game is... What's with this "because of time constraints" ![]() Did you get a copy for previewing purposes or what !! Some people need to get their act together..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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Yes, it's a tad worrying, why have all previews thus far avoided showing the campaign? Surely it is one of the most critical aspects of the game, yet apparently they are more concerned with graphics.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#6 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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What has Neal said about the campaign? Did his copy have it?
![]() This whole business of "wanting to save some stuff for us to discover ourselves" is hogwash. Those that dont want to know shouldnt read the previews. ![]() Give us the straight dope Neal. Did we ever get a final crew count? Why hold back this info? |
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#7 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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Tom Cofield is one of us, a serious wargamer. I trust his opinion. Did anyone miss these tidbits?
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#8 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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#9 |
Loader
![]() Join Date: Jul 2007
Location: Germany
Posts: 83
Downloads: 11
Uploads: 0
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wow, nice preview. cant wait to play it
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#10 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
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I have to say the reviewer has a strange understanding of simulation games as he proclaims SH5 is more simulation than the previous titles only because of walking around the sub. I think there is much more to the aspect on simulation than this.
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The previewer makes it sound like this has a deep gameplay impact. Which would be really nice. But it could also be more of a immersion-thing only, we'll see. Some of the videos from the last time have shown this and here is a screenshot of this as well: sometimes there are waterdrops blurring the view although you stand on the bridge, not using the UZO or anything. This is a bit strange, perhaps you are wearing glasses in this game ? |
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#11 | |
Commander
![]() Join Date: Apr 2005
Posts: 30
Downloads: 25
Uploads: 0
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#12 |
Commander
![]() Join Date: Apr 2005
Posts: 30
Downloads: 25
Uploads: 0
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Boy you guys are rough. I had exactly two days with the game to do something with this preview. To be honest I replayed the campaign about four times but continuous crashes and odd bugs that will be fixed on release meant that I had to give up on trying to get any further in the campaign and just look at the single missions.
I am working with Beta code and to be honest, the game tended to crash whenever something really exciting started happening. Exterior views were almost impossible with this build simply because the game would cause horrific monitor difficulties whenever I went outside the boat. Likewise torpedo shots on ships created a slideshow effect. Part of the problem is my video card (Radeon 3850) and the other problem is beta code. The two convoys I did manage to maneuver close to turned into slideshows the moment I launced torpedoes. I do admit I should have taken more shots there but I was too busy cursing at the slideshow. Do not view this as a critique of the game. Almost every beta that I have worked with or have previewed has had similar problems. The game is more polished than a lot of previews I have seen and pretty darned complete but it is still beta and what it does with my Radeon gives me fits. You guys have to understand the audience for the game at SimHq. It isn't Subsim. This is a direct entheusist site for Submarine fanatics. It should be a more detailed preview because it is designed for guys who are big time sub and naval boat guys. SimHq is a much more generalized site with a much wider fanbase. Any preview over 3 pages is nixed by management because it is too long for a preview. As for Rah Rah, that is exactly what a preview is. Previews, IMHO, are not reviews. I don't mention bugs precisely because they may negatively impact the game. Bugs I find in beta code, to include crash bugs, bugs that cause weird graphical problems and just plain things not implemented yet but in the works are not in a preview. I put in what is planned, not what actually I see. IL2's preview was about 70% of the final game, I felt I had to report what was planned. This is a short, 3 page preview of a game that is coming out for a generalized readership that plays flight, fighting, and driving simulations. If I tried to make it an in depth preview it would take four times longer and the readership at SimHq would be turned off. I expect the game to ship in a much more polished condition. If I have problems then I will give it some more critiques. There are some things that frankly concern me but they probably will be fixed. If not then I will point them out. I don't think I would ever write a review that would be as in depth as a Subsim review but that isn't our focus. That is the focus of your writers. I am a flight sim guy doing some naval stuff because the subject matter is interesting. I am also trying to not write 15 page previews, it ticks off the boss. |
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#13 | |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
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I wouldn't sweat it. You are correct this is a very tough crowd and they are about as riled up as you can get already. You never had a chance. ![]() |
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#14 | |
Born to Run Silent
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![]() Before I began my preview, I tried to explain the purpose and scope of a preview, as opposed to a review. Sure, there are bugs and glitches in a beta build, but the preview is not there to be a bug list. How many game publishers would allow any 3rd party previews if the journalist presented the piece as a scathing report on the state of the unfinished game? Look forward to reading your review when it comes out. ![]()
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#15 | |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
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![]() Welcome aboard. This place IS tough. As you pointed out, there's a lot of aggro around DRM. Was nice of you to point people to the thread here, but a pity the poll results aren't visible (that's not your fault, of course). I'm sure a lot of us would like to see your definitive statement about DRM, especially around the fact you won't support it due to the nature of your laptop use, prominent in your final review. To be fair, I think you'll find people fairly reasonable when given more info. I certainly appreciate you taking the time to visit and post, and your explanation around the limits of your preview was great. In a sense it's a shame some comment on that couldn't have been in the preview, but that might have been making comments that would be unfair on the game (people might make unjustified conclusions about the game without reading the article carefully). Anyway, thanks for the article and for visiting. I can't imagine this is the first time you've run into passionate enthusiasts and the somewhat 'demanding' attitude they display! Cheers |
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