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#1 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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Dear folks,
how to evade incoming torpedos when your sub is not a seawolf and both countermeasures have failed? Here's a real fun manouver I developed back then, the insane dimitri: (proof screenshots down in the thread) 1. Go to a shallow depth of aproximately 130-150m. 2. Go to max speed (atleast ~33kts). If cavitation occurs, descend a few meters until it stops. 3. Turn your boat so the torpedo approaches at your 9 o'clock and keep it that way. 4. Fasten seatbelts and remove & secure all dishes aswell as other loose and fragile objects. 5. When the torpedo is in range of 1 nautical mile (know by the ping), immediatly set rudder to 33° right (maximum!) while setting depth to something like 1000m (making sure all tanks are 100% flooded for fastest possible crash diving) The sub will now be set into a crazy downspiral and for a moment the boat may appear as much as 45° (corrected) nose down! 5. Now you have to experiment, because I don't remember this part so well. At some point in your crazy downspiral (when you're at 400m or so) reset the rudder and set depth to max depth (550~ if i remember correctly, depends on sea level) so the boat will leave the spiral and level at exactly at max depth. There isn't anything to do wrong or chances of suicide once you have found the right timings. If you reset the rudder too late and don't have enough downward motion anymore, I believe the fast drift will kill your speed. It's safer to reset the rudder before ordering max depth. The fast change of direction and depth has the potential to confuse a torpedo, however to your detriment comes the fact that in DW, sometimes torpedos can perform athletic manouvers of up/downward movements. I would say that with this technique, your survival chances per torpeo lie at aproximately 1/4. Because this is from my memory and I currently don't have DW installed, there could be inacurate information here. After all you'll have to test this for yourself. Also: I'm not sure how mods play into this, I used to play mostly stock 1.3 back then. This was the only remotely effective emergency manouver I found that could shake off a torpedo in a situation after everything else has failed, but I'd be pleased to hear about your manouvers aswell. peace Last edited by Captain Sub; 01-29-10 at 08:04 AM. |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Ha so you're a sitting duck waiting for the torpedo to acquire you and then do some last effort manoeuvers to try to escape ? Thats a very bad way to do torpedo evasion. With whatever mod you're playing.
The first rule is don't let the torpedo acquire you, and put the torpedo always at 120 degree from your course. If the torpedo is wireguided and a player is on the other side you're not even guaranteed that he will go active. What happens if he goes passive ? Your active intercept is useless and therefore the estimated distance of the torpedo is unknown without the pings. No, the right way to evade is to know what the torpedo is doing, launching an uuv can be very helpfull, launching countermeasures not so much since the adversary can triangulate their position and therefore your own position much quicker and of course bypass them. |
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#3 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
Uploads: 0
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![]() Quote:
Since Patch 1.4 by the way, wire-guided torpedos have been made useless, so ASW's are the only real contenders left. If a few of those are dropped 3nm near you out of thin air, and two of them hang on to your countermeasures but 1 gets through, what are ye gonna do, huh? Last edited by Captain Sub; 01-25-10 at 08:01 PM. |
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#4 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Pray?
__________________
Contritium praecedit superbia. |
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#5 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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Or do something about it and use the little manouver I demonstrated here...
got it, now? And now, back on topic, please. Last edited by Captain Sub; 01-25-10 at 11:32 PM. |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Jeesh, relax man. I got it the first time.
![]() To be honest though, sending a sub in an out-of-control downward spiral doesn't strike me as proper procedure. ![]() Ussually I go to flank, turn to get the incoming torpedo at my 90deg, either port or starboard, and turn into it hard when it's close, and order a change of depth. If your method works, fine, but mine doesn't produce so much soiled underwear (70deg down-angle?! ![]() ![]()
__________________
Contritium praecedit superbia. |
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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![]() Use Lwami 3.09/3.10 mod or AT3 mod or DWX mod. The gameplay experience changes 180 degrees and for the better. ![]() |
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