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Old 10-09-09, 08:46 AM   #1
mookiemookie
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Default External reloads

It would be nice to see these treated with a bit more realism than they were in SH3. Being unable to dive while the crew has a winch set up to lower the reloads would be a nice touch. Not being able to move torpedos below while in storms or heavy seas would also make sense.

I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.
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Old 10-09-09, 08:52 AM   #2
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Oh yes, that would be a significant improvement, the gameplay changes would be nice. One would have to plan the external reloads carefully and suffer the consequences if they are caught on the surface during a reload.
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Old 10-09-09, 08:56 AM   #3
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Originally Posted by Neal Stevens View Post
Oh yes, that would be a significant improvement, the gameplay changes would be nice. One would have to plan the external reloads carefully and suffer the consequences if they are caught on the surface during a reload.
I was thinking of the torpedo load on the Cavalla while writing this post. I sure would have hated to have been jumped by Zeros while wrestling with those monsters!
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Old 10-09-09, 09:55 AM   #4
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Would be nice to see them reload them too. Sweating in some remote area in the Caribbean, wearing only boxers... then I'd dive and let them drown for bringing homoerotic vibes to my boat.
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Old 10-09-09, 11:44 AM   #5
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How about taking it even a step further! How about visual implenetation of loading the external tubes! I mean it would be kind of weird not having anything happen in the external view when loading an external tube with the the possibilaty,s many sim,s have these days. I always felt that there was something weird about the fact there was nothing happening in external view when getting me external tubes loaded.
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Old 10-09-09, 12:01 PM   #6
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Quote:
Originally Posted by mookiemookie View Post
I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.
An option to throw the torpedo that is currently being loaded overboard in an emergency so you can dive quicker. However that would require a precise model of the loading as it might be quicker to finish loading the current torpedo instead of just ditching it. There could be the choice between finishing loading or just throwing it overboard depending on the state of loading the current torpedo is in.

EDIT: you know whichever is quicker. like: a) dump torpedo 20 seconds b) finish loading 75 seconds
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Old 10-09-09, 02:00 PM   #7
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@ Dowly : Great idea.

And especially fine sig.
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Old 10-09-09, 02:12 PM   #8
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@ Dowly : Great idea.

And especially fine sig.
@Alex,

I dunno that Dowly having homoerotic vibes on his boat is a good idea.
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Old 10-09-09, 02:13 PM   #9
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Quote:
Originally Posted by rosentorf View Post
An option to throw the torpedo that is currently being loaded overboard in an emergency so you can dive quicker. However that would require a precise model of the loading as it might be quicker to finish loading the current torpedo instead of just ditching it. There could be the choice between finishing loading or just throwing it overboard depending on the state of loading the current torpedo is in.

EDIT: you know whichever is quicker. like: a) dump torpedo 20 seconds b) finish loading 75 seconds
When all fails MAN THE FLAK GUN! and if its a destroyer MAN THE DECK GUN!
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Old 10-09-09, 02:18 PM   #10
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@ TJ : the good idea lies in the option to be able to drown them all.
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Old 10-09-09, 08:38 PM   #11
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Carrying externals should, preferrably (en sp?), be optional, or be discontinued at the proper historic time.
Especialy if BDU is going take a more active role.
f.eks.: Southwest of Island 1944. Type IXB.
All internals expended.
BDU still treats one as though there is available ordnance?!?
That should certainly be an easy fix.
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Old 10-09-09, 10:51 PM   #12
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Quote:
Originally Posted by Snestorm View Post
Carrying externals should, preferrably (en sp?), be optional, or be discontinued at the proper historic time.
Especialy if BDU is going take a more active role.
f.eks.: Southwest of Island 1944. Type IXB.
All internals expended.
BDU still treats one as though there is available ordnance?!?
That should certainly be an easy fix.
True. After 43 and into 44 it was not allowed.
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Old 10-11-09, 01:07 AM   #13
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Quote:
Originally Posted by mookiemookie View Post
It would be nice to see these treated with a bit more realism than they were in SH3. Being unable to dive while the crew has a winch set up to lower the reloads would be a nice touch. Not being able to move torpedos below while in storms or heavy seas would also make sense.

I guess I'd like to see something a bit more realistic than just having a % progress bar that stops when you dive and picks up where it left off when you surface.
Great idea, sir! I agree completely you should not be able to dive in the middle of an external reload... and storms/rough seas.
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Old 10-11-09, 06:21 PM   #14
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This can add a lot of realism to the game and in late years could be impossible to reload by the danger of enemy planes, i can imagine the scene, the plane diving at full speed firing with guns and rockets, and the submarine with a ton fish on the deck the hatch open and the crane mounted.

This also can limited a lot the advantage of big boats in the war if externals are not used, it means 10 less torpedoes , 12 in total compared with 14 of the VII type .

one thing that US fleet boats manage a lot better
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Old 10-11-09, 06:43 PM   #15
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You could get fuel from another U-boot later in the war as well as a U-tanker.

But later in war Torps were another matter no matter if the ocean was glass and there wasn't a plane for 1000 mi.

Edit: Plane wise wasn't likely.
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