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Old 08-19-09, 07:07 PM   #1
bookworm_020
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Default Wolfpacks and escorts

I really hope that SH5 has wolfpacks in the game. It's been so lonely out there at sea with no one to help you attack the enemy. GWX team did wonders to give us what they did, but it would be nice to have it in the game from day one.

Also being able to radio for an escort into port would be nice (was in SH3 originally, but removed due to problems when patched) From 43' it would be a welcome hand against air attacks

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Old 08-19-09, 07:13 PM   #2
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I'd say they'll probably address this problem in SH5 simply because we've been playing- for the past few years-- without any submarine allies actually torpedoing and sinking enemy ships. Surely they wouldn't overlook it again... right?
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Old 08-20-09, 12:25 AM   #3
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Yes yes yes. This has to be in SH5 or I'm not buying it.

Well...
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Old 08-20-09, 12:56 AM   #4
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well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!
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Old 08-20-09, 02:23 AM   #5
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Yes AI "kill stealing" would happen at times, however I think in a primarily single player game such as the SH series I could cope with it happening on occasions - even against capital ships I suppse!
The benefits of having wolfpack attacks would certainly out weigh the occasional lost kill, no more would I be the sole sub attacking a large convoy with 8 destroyers in escort!

This would also open up the chance to witness friendly subs being destroyed or evading the enemy - knowing my luck an underwater accident woudl like ensure at the first chance I encounter a friendly sub!
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Old 08-20-09, 08:45 AM   #6
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Let us not forget that Hostile Subs and PT boats also need torpedo launching capabilities.
one of the worst things about the last two SH games was the player being the only operational sub in the entire world, (the IJN subs in Sh4 dont count - as they were just eye candy)
Even ancient ol Sh II had AI subs, So its really not asking for much.

Royal Navy Subs sank around 30 Uboats and encountered / attacked god knows how many.
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Old 08-20-09, 09:29 AM   #7
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Quote:
Originally Posted by Sledgehammer427 View Post
well, heres the thing, many wolfpack attacks were horribly coordinated. I think it coulda been done in both SH3 and 4 if it wasnt for the fact we would HATE seeing someone else get our kill!
I see these posts here all the time, whining that a Condor swooped in and "stole" their kill-but wouldn't you be proud to be part of a team? I personally wouldn't mind seeing AI friendlies get their shots in, as for me a ship sunk is a ship sunk, and thus helps our side win. And now with the campaign apparently even more dynamic than before, your allies sinking something might help you indirectly down the road. Never understood this selfish mentality.
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Old 08-20-09, 09:56 AM   #8
JU_88
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Dont care if friendly planes / subs / ships steal my kills.
WW2 was Axis vs Allies - not a lone Uboat vs Allies, (otherwise it would have been a very short war.. )
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Old 08-21-09, 11:16 PM   #9
Hartmann
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An important feature, Ia subs able to dive and attack !
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Old 08-22-09, 12:34 AM   #10
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All the above.
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