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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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what about mods
What about modding?
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#2 |
Chief of the Boat
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Far too early to answer that....but I should imagine it will be moddable just like the others.
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Y'ha-Nthlei
Posts: 4,262
Downloads: 19
Uploads: 0
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I wish they'd make it more modder-friendly though so we could turn out a new GWX or NYGM faster than previously.
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#4 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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![]() Quote:
Even then It still takes bloody ages to build new 3d, import, test the DM's and script to the campaign etc ![]() Making it more modable only eases the pain of figuring out 'how to'. (ok, so new units is just one example of modding) |
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#5 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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What about it?
Certain mods for sounds, messages and this time maybe what crew members say will probably get done first. The talent to mod interface/interior/vessel changes will surface, have faith. Some of the modders who did work on 3 & 4 might not want to stab at 5. Then again it is a SUB game. It could also help a new slew of talent to surface.
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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Surprised no one did this for SH3,
Import the S-1 or S-18 from SH4, and walla a 'lend-lease boat ATO campaign', i reckon it would be a blast, might need to up the Axis traffic in the campaign though.... ![]() |
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#7 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
Uploads: 0
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My only fear is that the GWXers will be burned out after GWX4. I mean how many times can one sit and stare at yet another U-boat game? Hopefully, though, they'll be invigorated along with the other modders. But maybe, just maybe the game won't need many mods.
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#8 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
Downloads: 11
Uploads: 0
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![]() Quote:
I wouldnt worry though, there will be no shortage of keen & talented Modders for Sh5, (GWX or not). ![]() Last edited by JU_88; 08-20-09 at 04:02 PM. |
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#9 |
Watch
![]() Join Date: May 2005
Posts: 16
Downloads: 20
Uploads: 0
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here's hoping the GWX gang jump all over it.
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#10 |
Rear Admiral
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I bet they're licking their chops........if it's a passion, but someones gonna have to develop new tools to mod with. I think with most games it's gonna take awhile to see great mods. Let's just hope we don't need mod's to fix simple stuff.
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