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what about mods
What about modding?
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Far too early to answer that....but I should imagine it will be moddable just like the others.
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I wish they'd make it more modder-friendly though so we could turn out a new GWX or NYGM faster than previously.:haha:
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Even then It still takes bloody ages to build new 3d, import, test the DM's and script to the campaign etc :) Making it more modable only eases the pain of figuring out 'how to'. (ok, so new units is just one example of modding) |
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Certain mods for sounds, messages and this time maybe what crew members say will probably get done first. The talent to mod interface/interior/vessel changes will surface, have faith. Some of the modders who did work on 3 & 4 might not want to stab at 5. Then again it is a SUB game. It could also help a new slew of talent to surface. |
Surprised no one did this for SH3,
Import the S-1 or S-18 from SH4, and walla a 'lend-lease boat ATO campaign', i reckon it would be a blast, might need to up the Axis traffic in the campaign though.... :) |
My only fear is that the GWXers will be burned out after GWX4. I mean how many times can one sit and stare at yet another U-boat game? Hopefully, though, they'll be invigorated along with the other modders. But maybe, just maybe the game won't need many mods.
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I wouldnt worry though, there will be no shortage of keen & talented Modders for Sh5, (GWX or not). ;) |
here's hoping the GWX gang jump all over it.
:salute: |
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