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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2009
Posts: 11
Downloads: 39
Uploads: 0
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there are only 3 difficulty levels and all have it off, how can i toggle it on?
also, oh my god i played the first time with o2 ,batteries, and fuel, i had to resurface every 15 seconds, from pearl harbour to japan was 30 minutes to get there, what is the point of all this realism if it makes the game boring? you want realism? i will send you in a can to the sea for 6 months, the food will be crap, there are no women and the place stinks of sweat and pee, if you are lucky you can be on watch duty on the open sea either you freeze to death, burn from the 8 hours of sun tan or get blind of looking thorough the binoculars all day. ![]() or maybe you prefer the engine room, do you mind the smoking? i hope not ![]() like a USA militar said, war is 99% utter boredom and tiredness and 1% terrifing to death. is this the trend for games in the name of realism? i see the read me of real fleet mods and the trigger maru mod and they look like they make the game even more boring and hard, i mean from what i can see they make your hull weaker, your enemies sink later and later and there is even more reliance on the fuel issue, small caliber machine guns cripple the ship etc, etc, how can i get a campaing where i fight with USA forces against the japanese in big naval battles?, i dont see this at all in career mode, is all watch this place kill some merchants, and forget about good torpedoes they cost REPUTATION??????? ![]() is there a solution to this or the game is just like that? has anyone made a mod that makes the game more playable? ( a real campaign mode, forget about the fuel batteries crap, upgrades for the subs, better torpedoes, etcetc) thank you for your attention |
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#2 |
Let's Sink Sumptin' !
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The whole point of the mods is to more accurately recreate the war in the Pacific in terms of logistics and realism. So basically you want a fantasy game where the merchants scroll across your periscope like wooden ducks in a shooting gallery and massive naval battles are raging every five minutes? Gee, why not just dispense with the geographical map of the Pacific? Just have one harbor for re-fueling and re-arming and constantly regenerating outside of it, an endless armada of Japanese merchants and warships milling about just waiting to be torpedoed. In that case, I suggest you stick to the stock game. It's as close as you're gonna get.
Yes...it's true. War is 99% boredom and 1% terror. If you want endless pyrotechnics, watch a Michael Bay film. |
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#3 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
Uploads: 0
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I'm sure a lot of guys here will want to pounce on you for that kind of remark, but to be fair... I think you are right on many levels. Games are for entertainment but sometimes people are entertained by the "immersiveness" and authenticity of the experience. Sims are such a genre. Many sims benefit by having a REALISTIC mode and an ARCADE mode. Cyllan, I think the closest thing you'll find to the "arcade" mode you desire WON'T be found in Campaign mode...not even in War patrol. I think you'd enjoy the Quick Missions better....they throw you right into the action, so to speak. To be fair, this game allows you to tailor the realism to a almost 'arcade like feel' (except for the waiting). But hey... TIME COMPRESSION is not realistic now, is it? hehehe
But you have to admit, the ocean is a mighty big place to have to find a boat or two. In reality, a sub crew might have a skirmish or two once a month if they got lucky (unlucky?). I, too, have found it awfully boring at points and turned to Call of Duty 5 to fill my craving for mayhem and instant destruction. But that's because you have to be in the mood for that kind of immersion in a game.
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![]() ... ALL YOUR BEACH ARE BELONG TO US! ... Last edited by DigitalAura; 08-18-09 at 08:21 AM. |
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#4 |
Gunner
![]() Join Date: May 2009
Location: Estonia
Posts: 97
Downloads: 5
Uploads: 0
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Silent Hunter is submarine simulator. Simulation is imitating some real thing as real as possible. You dont like the game? Dont play it!
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#5 |
Navy Seal
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Hey guys! We have a volunteer to go ashore on Iwo! He's bored!
![]() Hand him a rifle and give him a rowboat. ![]() Naw, submarines are an acquired taste. They're exciting like fishing. If your brain doesn't connect just right a submarine is just tedious. Then you get blown up by an enemy you've never even been able to shoot at. You're right, we're irrational. I've given up trying to figure out why I love this game... To those who love it no explanation is necessary. To those who don't no explanation is possible. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Rear Admiral
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You can do what my 11 year old does...just stays at port and shoots anything that moves.
Real Skippers don't get bored, we're listening to 10 radio staions and that long 5 minutes it takes us to get across the pacific....is when we eat or make love to our wives...That adds realism and gives us some quality time with our lover. Strange, even on harder settings I didn't have those issues..... Last edited by Armistead; 08-18-09 at 05:33 PM. |
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#7 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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This may be a little more fitting to the attention span of the op: http://www.closerangegame.com/ |
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#8 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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What the hell are you doing running submerged all that way? Subs spent 90% of their time on the surface. Every 15 seconds? Again what the hell I guess your a big fan of time compression. Get over it this is not a game of instant gratification. It is not DOOM it takes time to sail thousands of miles. Most of those boring tedious miles. 30 minutes to get there... I just dont understand this. Typically it will take me about 20 minutes tops to get there barring any interruptions by air attacks and or targets of oppurtunity. That includes the slow downs while in areas of high traffic (leaving port). Running surfaced at around 12 knots at high rates of time compression its really not that long. Im almost positive your next post will be "Im out of fuel what now?" Im also pretty sure this game aint for you given your apparent lack of patience.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 Last edited by ReallyDedPoet; 08-19-09 at 10:55 AM. |
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#9 | ||
Canadian Wolf
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#10 |
Torpedoman
![]() Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
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RR hit it on the head with the comparison with fishing. Most of the time, it's boring as hell. Some might call the boredom relaxing, though. And, when the action comes, it's that much sweeter having waited for it. While I love SH3 and 4, I can't explain it to my gaming friends who don't get it. They'd rather play Left 4 Dead, CoD, or such games. Mind you, I love these, too, but it depends on mood.
It's an odd thing. My wife sees me doing math on a scratch paper, figuring out intercept courses, and initially wanted to make sure nothing was wrong with the game I bought. I explained that this is a different kind of game that allows you to get closer to history by doing the math yourself, if you want. Sure, you CAN set it to easy or whatnot. But, if I want something with instant action, constant flow of targets, and point-and-shoot combat, I'll play something on Xbox or an FPS of some sort. I don't see what your problem with the game is. If you don't like it, so be it. Sell it on eBay, or adjust it to your liking. Nobody holds that against you, as everyone has different tastes. Prefer Halo? Go for it. You're wanting Bud Light, and Silent Hunter is serving a fine wine. As for realism, all of us are aware that it is not like really being in a submarine. It's a simulator and game. I don't think any of the people who play make the mistake of thinking that "This is exactly how it must have been!" You're right, living the lifestyle isn't anything that would make a fun game. Standing watch for hours? A game like that might sell two copies, and both of them to people who didn't read the title or reviews. So, these games, in order to be the entertainment they're intended to be, compress the player interaction with what is thought to be the more interesting parts of life on an old submarine. Those of us who like that kind of thing find a unique simulation of something we can't otherwise experience. If that's not for you, maybe you should look into creating mods.
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Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54! ![]() |
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#11 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Here's a bottom line.... Neal Stevens could interpet some of these posts as telling a newbie (one who could donate to his Website) to go somewhere else.
I grant he might have used more tact in his post. And as far as atitude, we've all had some here one time or another. My guess, ![]() |
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#12 |
Navy Seal
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Here's the bottom line. Not every game is going to blow everyone's skirt up. In the case of this admittedly peculiar game about an admittedly peculiar niche of warfare, either you understand and we don't need to explain or you don't and we CAN'T explain.
There is no alternative but to explain that we love the game for what it is and don't care about what it isn't. The game fit US, not we fit the game. For many, the game won't fit them. And that is not a bad reflection reflection on the people who just don't understand why Silent Hunter is great. It is strictly a neutral and true observation. If you choose to take offense to it, that isn't my problem. The truth is sometimes unwelcome. Welcome to Subsim. I encourage you to try it for awhile to confirm or refute your first impressions. You might want to try my Slightly Subnuclear weapons: torpedoes and gun ammunition. You might try Neon Deon's Balao Cruiser with four 5" gun turrets, which using my Slightly Subnuclear Deck Gun ammunition holds the record, sinking well over 100,000 tons in 8 minutes and change. Sorry, I don't do god mode mods. My submarines are just as vulnerable as the real ones, they just have "enhanced" weaponry. ![]() But personally my first love is a realistic cruise with Trigger Maru, where a 30,000 ton cruise is cause for celebration and enemy escorts have sharp teeth and like to bite hard. Where airplanes can see you at periscope depth and end your miserable life without you even knowing they were there. And yes, I love the setup, taking an hour or so of real unaccelerated time to establish enemy course and speed, select the best attack method for the situation, determine TDC settings, position my boat and then if all goes according to plan....fire one! Sorry you're disappointed at this. Sometimes communication is not possible for someone who comes into an established forum and insists that all ideas conform to their own. Discovering other ways of viewing the world is fun.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#13 | ||
Canadian Wolf
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#14 |
Watch
![]() Join Date: Jul 2009
Posts: 25
Downloads: 84
Uploads: 0
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I feel as though almost every review of the SH series I've read is sure to qualify it as a "niche" series. It really is, and I like the fishing metaphor. Playing Call of Duty, its not really satisfying when you kill one enemy, because you know on one mission, you're going to kill 50 more. But in SH and in fishing, if you caught 50 fish every time you went out, or encountered 50 convoys on every patrol, it wouldn't be satisfying. But because its more rare, its more satisfying when that radar operator says "radar contact" 8 times in a row, and you see that large, red square on the nav map. Its also higher stakes, because you may not see another one for 6 months. And from a developer's perspective, if sinking ships ceases to satisfy the player, then you're going to have a game that gets stale quickly, and won't help sell the sequel.
Now, I'm not saying that I'm the most realistic player out there, I play at only about 46% realism, but that's a good balance between realism and entertainment for me. That's the beauty of the SH series: you can find your own balance between entertainment and realism that fits what you want out of the game. Lastly, remember that these aren't LA class SSN's. They were raw and primitive, and really built as surface vessels that could go underwater. |
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