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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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November 26th, 1944, I took my XXI back to Bergen without damage. I exit the game and update my profile with SH3 commander. Then restart the game from there. Once in the game, I proceed to arm my boat with all Type I Luts, spending a few thousand renown in the process. (I am relying on 6000-8000 meter shots with type I LUTs beginning 1944. trying to avoid entanglement with DDs and the dreaded hedgehog.)
As soon as the arming is finished, I start patrol (did not exit game). By the time the battle screen is loaded, the date is January 1945. Here is the problem -- my torpedo load become the default 1945 load (NOT A SINGLE TYPE I LUT!) The renown I spent, however, are gone for good. I lost all the renown for nothing! And I have to spend a patrol with torpedoes that requires close contact with the enemy... (You can call me a coward all you want, I want this career to survive the war...) It happened once before at the turn of 1943/1944. I suspect it's the same thing throughout the game, if you end a patrol on the previous year, buy new torps, then have to start the new patrol on the new year, the torp load will be reset to default. But the renown you spend is gone for good. Any fixes? |
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#2 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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The wrong torpedo cause immediate problems. The uboat encounter a hunter-killer group at grid AM15. While trying to snipe off the Escort carrier in the middle, U-2523 close to within about 4000 meter of the center course of the enemy task force. She was discovered. Two torpedoes fire in haste (TYPE III LATs) missed.
U-2523 dive to 220 meters depth and try to shake off by deploying decoys. After using three decoy and still can't shake the hunters and sustaining some damage in the process, the captain snapped. One thing good about the wrong torpedo load out is the fact that U-2523 now has 6 sound-homing torpedoes. And this hunter-killer group has exactly 6 DDs. You guess it. Using one more decoy to confuse the DD, U-2523 quickly ascend to 20 meters and start to pick off the pursuers one at a time. (you don't need a visual to aim a homing torpedo) In between kills, U-2523 raise her snorkel and run at ahead full to close on the CVE as well as to draw in the remaining DDs. Captain Class II @ 18:43 Captain Class II @ 19:03 Colony Class @ 19:36 Captain Class II @ 19:39 Captain Class I @ 19:49 Colony Class @ 19:50 And finally, the main prize: Bogue class @ 21:01 Still with more half of her torpedoes and only 4 days into the patrol, U-2523 decides to head back to base and yell at someone at the Ordinance Office... I know, I know, killing an entire hunter-killer group is so completely not historical. But the captain is just so pissed that he didn't get the torpedoes and wanted and paid for. Happy new year, 1945. |
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#3 |
Chief of the Boat
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What version of the game are you guys playing?
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#4 |
Weps
![]() Join Date: Apr 2008
Posts: 359
Downloads: 4
Uploads: 0
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![]() GWX 3.0 Gold Version. The date is end of November 25th, 1944 when I click start patrol, The Date is Jan 16th 1945 after the patrol is loaded. The torpedoes are reset to default. I start the game from SH3 Commander (v.2.7.0.130). |
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#5 | |
Chief of the Boat
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#6 |
Fuel Supplier
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I'm pretty sure this is a problem with the stock game.
As BasilY reports, you return to base just before the end of a year, create your own torpedo load-out, exit from 'the office' to start your new patrol in January of the following year, and you have the default torpedo loadout for the new year, whatever you had earlier selected. I doubt if this bug can be fixed. Stiebler.
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