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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi to all,
is it possible put moving radar antennas on destroyers? ![]() |
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#2 |
Ensign
![]() Join Date: Dec 2008
Location: China,WuHu
Posts: 229
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Easy.
Just one question: Do you know what's every DD's radar's moving speed?
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#3 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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In SH3 there are more or less 18 different radar equipments. Here there are a lot of informations on several radar types used during WW2 on US warships: http://hnsa.org/doc/radar/index.htm
Radar rotation was manually tuned by the operator using a knob on the radar instrument panel. So we can just decide a general rotation speed... I found the Type 268 was rotating at 22rpm, so almost 1 complete turn in 3 seconds. Last edited by Sag75; 04-14-09 at 11:31 PM. |
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#4 |
Ensign
![]() Join Date: Dec 2008
Location: China,WuHu
Posts: 229
Downloads: 19
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Well,could you skilled use S3D?If you can then I can tould you what to do.
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#5 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
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Hi, I know that program, I've never used it for modding but I know surfing between values..
just tell me.. we can create a new mod! ![]() |
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#6 |
Stowaway
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Adding the WatchMan controller to each Radar you want to rotate
will make them turn back and forth. Not 360 degrees continuely. For total 360 degree continuous you'll need to do a keyframe animation for each. S3D will allow you to do both. |
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