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Old 04-09-09, 08:57 PM   #1
Sniper_Fox
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Default Playable surface ships for 1.4

I'm having trouble finding them because either they are all for 1.5 or don't say at all. I'm at a loss, I'd like to use some sort of Battleship or heavy cruiser, but keep turning up with zilch.
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Old 04-09-09, 09:16 PM   #2
FIREWALL
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I bet you wouldn't mind Ubisoft makeing a new version of Destroyer Command for future SH-5

I'm sorry I can't help you with your question.

I'm sure someone will head you in the right direction.
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Old 04-09-09, 09:49 PM   #3
owner20071963
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Quote:
Originally Posted by FIREWALL View Post
I bet you wouldn't mind Ubisoft makeing a new version of Destroyer Command for future SH-5

I'm sorry I can't help you with your question.

I'm sure someone will head you in the right direction.
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Old 04-09-09, 10:09 PM   #4
Franklin Van Valkenburg
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Sniper Fox,
There is a playable Cleveland Class cruiser avaliable for 1.4. I am currently using it and am in command of the USS Atlanta (CL-104). I've completed three patrols and am on a fourth.
The cruiser is an optimal surface warship for a SH4 career. She's fast and maneuverable enough to outrun battlegroups that pose a threat and is heavier than a destroyer. Her guns can reach a target at 14,000 yards easily (though you lose some accuracy), which is a pretty big plus as a tin can's guns can reach up to about 8,000 yards. The catch to using a cruiser is hitting hard and staying out of range. If you let all the escorts swarm in within range, you'd best turn tail and run. You have a couple of options... either knock out all the escorts before they get to you, or knock out a merchant before they come within range... run... and go at it again to take out another merchant.
One of the plusses of using the cruiser is its anti-aircraft capability. You really don't have to fear aircraft at all... on a sub with one or two AA guns you had to worry... but with over 16 AA guns? Anything that is dumb enough to come within range will go up in smoke in a matter of seconds... its a good ship to use if you want to rack up some plane kills.

If you like steaming in fast, hitting hard, and making a lot of smoke and noise... the cruiser is a perfect fit!
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Old 04-10-09, 01:34 AM   #5
Chaoic16
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Quote:
Originally Posted by Franklin Van Valkenburg View Post
Sniper Fox,
There is a playable Cleveland Class cruiser avaliable for 1.4. I am currently using it and am in command of the USS Atlanta (CL-104). I've completed three patrols and am on a fourth.
The cruiser is an optimal surface warship for a SH4 career. She's fast and maneuverable enough to outrun battlegroups that pose a threat and is heavier than a destroyer. Her guns can reach a target at 14,000 yards easily (though you lose some accuracy), which is a pretty big plus as a tin can's guns can reach up to about 8,000 yards. The catch to using a cruiser is hitting hard and staying out of range. If you let all the escorts swarm in within range, you'd best turn tail and run. You have a couple of options... either knock out all the escorts before they get to you, or knock out a merchant before they come within range... run... and go at it again to take out another merchant.
One of the plusses of using the cruiser is its anti-aircraft capability. You really don't have to fear aircraft at all... on a sub with one or two AA guns you had to worry... but with over 16 AA guns? Anything that is dumb enough to come within range will go up in smoke in a matter of seconds... its a good ship to use if you want to rack up some plane kills.

If you like steaming in fast, hitting hard, and making a lot of smoke and noise... the cruiser is a perfect fit!

If you dont mind me asking, can you please tell me where I can get driveble USS Atlanta? One of thread I found on driveable Atlanta, an author of that thread removed the link to download USS Atlanta for some reason? Same thing applies to several other thread. So if you could tell me where to get these driveable ships, these will be truly appericated.

Thanks!


Chaoic out...
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Old 04-10-09, 07:49 AM   #6
Franklin Van Valkenburg
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Quote:
Originally Posted by Chaoic16 View Post
If you dont mind me asking, can you please tell me where I can get driveble USS Atlanta? One of thread I found on driveable Atlanta, an author of that thread removed the link to download USS Atlanta for some reason? Same thing applies to several other thread. So if you could tell me where to get these driveable ships, these will be truly appericated.

Thanks!


Chaoic out...
Its not the USS Atlanta, its simply a Cleveland class CL. However, I filed for command of the USS Atlanta and am using it in the Kill Flags Mod.

Here is the list of Cleveland Class Cruisers, so you can research the ship you want to command and in turn send the request to the Kill Flag Mod Team.
http://en.wikipedia.org/wiki/Cleveland_class_cruiser

Finally, here is the file itself:
http://www.subsim.com/radioroom/down...do=file&id=712

To change the name of your cruiser to the ship you want, go to:
My Documents/SH4/data/cfg/SaveGames/00000000/
Open the following files:
ActiveUserPlayerUnits and CareerTrack
Once you open the files, you will be able to find the lines containing your ship's name rather easily. The lines are near the top.

If you can't find "00000000", then look for the folder with a bunch of zeroes and a number at the end. If you have multiple folders then look at the ActiveUserPlayerUnits and CareerTrack files and make sure that they are the correct ones. You will see in the Type line "Light Cruiser".

Hope that helps!
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Old 04-10-09, 12:12 PM   #7
ivank
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May I ask where you got that cruiser?
I may be interested in bringing it to 1.5 for TSWSM! if thats okay with the maker of it.
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Old 04-10-09, 01:33 PM   #8
Chaoic16
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Quote:
Originally Posted by Franklin Van Valkenburg View Post
Its not the USS Atlanta, its simply a Cleveland class CL. However, I filed for command of the USS Atlanta and am using it in the Kill Flags Mod.

Here is the list of Cleveland Class Cruisers, so you can research the ship you want to command and in turn send the request to the Kill Flag Mod Team.
http://en.wikipedia.org/wiki/Cleveland_class_cruiser

Finally, here is the file itself:
http://www.subsim.com/radioroom/down...do=file&id=712

To change the name of your cruiser to the ship you want, go to:
My Documents/SH4/data/cfg/SaveGames/00000000/
Open the following files:
ActiveUserPlayerUnits and CareerTrack
Once you open the files, you will be able to find the lines containing your ship's name rather easily. The lines are near the top.

If you can't find "00000000", then look for the folder with a bunch of zeroes and a number at the end. If you have multiple folders then look at the ActiveUserPlayerUnits and CareerTrack files and make sure that they are the correct ones. You will see in the Type line "Light Cruiser".

Hope that helps!
Oh darn it! I had my hope high and I thought you were talking about one of several different USS Atlanta ( http://en.wikipedia.org/wiki/USS_Atlanta ), not USS Cleveland CL. I have USS Brookyln and Cleveland CLs in my add-on driveable ship collectiosn for SH4 + U boat expasion pack.



Quote:
Originally Posted by ivank View Post
May I ask where you got that cruiser?
I may be interested in bringing it to 1.5 for TSWSM! if thats okay with the maker of it.
I noticed that you had HK Atlanta and other few several driveable add-on ships but you removed the download links? Is there other way I can get your mods on several driveable warships please? I have been looking foward these mods for SH v1.5.




Chaoic out...
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Old 04-19-09, 04:37 PM   #9
Lolich
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All ships work for me i tested all of them now and the only problem for me was that the cannons where missing on one of the ships sometimes, But still Great Fun!

Last edited by Lolich; 04-20-09 at 05:35 PM.
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Old 04-30-09, 01:33 AM   #10
Sniper_Fox
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I tried out hte montana... it has too much armour i think. I went toe to toe with 2 BB's and 2 CA's and came out... well untouched. 2 crew were wounded 1% (so they had 99% left) and my gun was damaged the tiniest bit. dispite taking hundreds of hits. I dont think this is even possible. Plus your crew refuses to fire at anything over 5000m away.
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Im a one U-boat wolfpack. Ive hit the bottom of the Mediterranian at 250 metres in my VIIC and brought that babe back up, and still made it back to La Spezia. Ive sunk more destroyers than I have merchants...youll wish you never sailed into U-87s hunting grounds. When you pull into port, dont lull yourself into a false sense of security, your mines and subnets are just a petty challenge for my crew and I.
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Old 04-30-09, 02:12 AM   #11
NEON DEON
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Quote:
Originally Posted by Sniper_Fox View Post
I tried out hte montana... it has too much armour i think. I went toe to toe with 2 BB's and 2 CA's and came out... well untouched. 2 crew were wounded 1% (so they had 99% left) and my gun was damaged the tiniest bit. dispite taking hundreds of hits. I dont think this is even possible. Plus your crew refuses to fire at anything over 5000m away.
Maybe too much but take a look at the Monatana specs.

Displacement:65,000 tons (standard);[1]
70,965 tons (full load)[2][3][4]Length:920 ft 6 in (280.6 m)[2]Beam:121 ft 0 in (36.9 m)[2]Draft:36 ft 1 in (11.0 m)[2]Propulsion:8 Babcock & Wilcox 2-drum express type boilers powering 4 sets of Westinghouse geared steam turbines 4 × 43,000 hp (128 MW)[2]Speed:28 knot (52 km/h) maximum[5][2]Range:15,000 nmi at 15 knots (28 km/h)[1]Complement:Standard: 2,355[2]
Flagship: 2,789[2]Armament:12 × 16 in (406 mm) 50 cal. Mark 7 guns[2]
20 × 5 in (127 mm) 54 cal. Mark 16 guns[2]
10–40 × Bofors 40 mm anti-aircraft gun[2]
56 × Oerlikon 20 mm anti-aircraft gun[2]Armor:Side belt: 16.1 in tapering to 10.2 in on 1 in STS plate inclined 19 degrees
Lower side belt: 7.2 in tapered to 1 in inclined 10 degrees[1]
Bulkheads: 18 in forward, 15.25 in aft[1]
Barbettes: 21.3 in, 18 in (aft)[1]
Turrets: up to 22.5 in
Decks: up to 6 inAircraft carried:3–4 × Vought OS2U Kingfisher/Curtiss SC SeahawkAviation facilities:Two aft catapults for launch of seaplanes[3]Notes:Last battleship class designed for the United States Navy

The turrets would have had 22.5 inches of armor!

Thats obscene!
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Old 04-30-09, 09:02 AM   #12
ETR3(SS)
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Quote:
Originally Posted by Sniper_Fox View Post
...Plus your crew refuses to fire at anything over 5000m away.
I've noticed this too. Its not limited to just the Montana though, got the same problem on the Iowa and Cleveland. I might look into this a bit and see if I can figure it out.
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Old 04-30-09, 11:18 AM   #13
NEON DEON
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Originally Posted by ETR3(SS) View Post
I've noticed this too. Its not limited to just the Montana though, got the same problem on the Iowa and Cleveland. I might look into this a bit and see if I can figure it out.
There are two seperate cfg files that control when ships fire. One for the player AI and one for the enemy AI. I am at work right now so I cant point you to the exact location. Maybe someone can come along and give you the info quicker.

Stock settings to open fire from memory I belive are player AI 5000m and enemy AI 6000m.
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Old 04-30-09, 12:44 PM   #14
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Had the Navy built them they likely would take little damage from anything but torps bombs and yamato main guns. The damage model is not very good. I will fix it when the new S3D is released.
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Old 04-30-09, 06:24 PM   #15
NEON DEON
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Quote:
Originally Posted by NEON DEON View Post
There are two seperate cfg files that control when ships fire. One for the player AI and one for the enemy AI. I am at work right now so I cant point you to the exact location. Maybe someone can come along and give you the info quicker.

Stock settings to open fire from memory I belive are player AI 5000m and enemy AI 6000m.
They are located in:

Data/Cfg folder.

CrewAi.cfg controls your ship:

[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=3000 ;[m] medium range limit
Cannon range 3=5000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit
;selection
Cannon Selection Range=8000 ;[m] max range to contact
AAGuns Selection Range=2000 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=2000 ;[m] max range to contact

---------------------------------------------------------------

Sim.cfg controls the Surface AI of ther rest.

;AI surface ships sensors cfg file
[Mech]
Waves amplitude=0.2 ;[0,1]
Waves attenuation=0.75 ;>=0
[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]

-------------------------------------------------------

The sim.cfg also controls sensors but I only listed the part for the guns.
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