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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
Uploads: 0
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I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%. These are excellent:- The Hunt: An illustrated example of how to sink a ship Wazoo's Manual Charting & Targeting Tutorial Silent Hunter III Community Manual I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work. Can someone point me in the right direction please? Last edited by Sea Hawk; 04-09-09 at 03:53 PM. |
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#2 | |
Hellas
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you will find it here : http://hosted.filefront.com/joegrundman/ bye |
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#3 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
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Might I suggest you make yourself one of these:
![]() ![]() You can find the files necessary to build it in this thread: http://www.subsim.com/radioroom/showthread.php?t=114351 You can find an *EXCELLENT* set of instructions, with examples, in this thread: http://www.subsim.com/radioroom/showthread.php?t=126824 I swear by my angriffscheibe.
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The U-Boat Commander of Love |
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#4 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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I also never leave port without my Angriffsscheibe!
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#5 |
Stowaway
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So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?
![]() This also concerns in calculating target speed using 3.15 min tactic :\ |
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#6 |
The Old Man
![]() Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
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what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM
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#7 | |
Loader
![]() Join Date: Apr 2009
Location: Warrington
Posts: 88
Downloads: 15
Uploads: 0
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I will make one tonight |
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#8 |
Stowaway
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Maybe I could use it in-game. Just not sure.. Do I need to use OLC GUI for that ?
![]() I'm focused on one thing now. I need to figure out how to faithfully measure the distance to target in any weather while not using ship icons. Getting AOB and speed woun't be a problem I guess. |
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#9 |
Eternal Patrol
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Two mods give you the whiz-wheel ingame: OLC-GUI and U-Jagd Tools. U-Jagd is the older and simpler mod; it gives you the tools to do the job. OLC-GUI adds on that and gives you a completely new screen to work with.
Either one is great to use for manual targetting.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
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Great! The in-game versions work well also, and some people swear by them, but personally I prefer something solid in my hand.
You could also use a generic slide rule. I used both a linear slide rule and a circular one before Hitman gave us this great whiz-wheel. The only difference with using a regular slide rule is you have to do one extra step to convert meters per second to knots.
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The U-Boat Commander of Love |
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#11 |
Planesman
![]() Join Date: Jun 2006
Location: Southern California
Posts: 194
Downloads: 78
Uploads: 0
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Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.
http://files.filefront.com/3BearingA.../fileinfo.html cheers |
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