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Old 04-09-09, 03:24 PM   #1
Sea Hawk
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Default AoB finder wheel

I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%.

These are excellent:-
The Hunt: An illustrated example of how to sink a ship
Wazoo's Manual Charting & Targeting Tutorial
Silent Hunter III Community Manual

I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work.

Can someone point me in the right direction please?

Last edited by Sea Hawk; 04-09-09 at 03:53 PM.
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Old 04-09-09, 07:12 PM   #2
makman94
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Quote:
Originally Posted by Sea Hawk View Post
I’m new to the simulation.
Got it 2 wks ago, I’ve got board of the easy settings and last night scored a couple of kills at reality over 70%.

These are excellent:-
The Hunt: An illustrated example of how to sink a ship
Wazoo's Manual Charting & Targeting Tutorial
Silent Hunter III Community Manual

I would love to try to the AoB finder wheel, but I've clicked on as many links as I can find and none of them work.

Can someone point me in the right direction please?
hello Sea Hawk,
you will find it here : http://hosted.filefront.com/joegrundman/

bye
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Old 04-09-09, 08:02 PM   #3
Puster Bill
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Might I suggest you make yourself one of these:




You can find the files necessary to build it in this thread:
http://www.subsim.com/radioroom/showthread.php?t=114351

You can find an *EXCELLENT* set of instructions, with examples, in this thread:
http://www.subsim.com/radioroom/showthread.php?t=126824

I swear by my angriffscheibe.
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Old 04-09-09, 08:32 PM   #4
klh
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I also never leave port without my Angriffsscheibe!
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Old 04-10-09, 03:10 AM   #5
Contact
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So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?

This also concerns in calculating target speed using 3.15 min tactic :\
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Old 04-10-09, 04:58 AM   #6
kranz
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Quote:
Originally Posted by Contact View Post
So it's easy to calculate AOB when you see ship icons on the map. I wonder how to calculate it without ship icons present ?
what do you mean? I just mark first bearing contact, wait 3.15, mark 2nd on the nav map, draw a line to get course, I check my wheel and change course to get sth near AOB 90, then you calculate AOB once again before shot. I play at 100% on NYGM
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Old 04-10-09, 09:14 AM   #7
Sea Hawk
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Quote:
Originally Posted by Puster Bill View Post
Might I suggest you make yourself one of these:




You can find the files necessary to build it in this thread:
http://www.subsim.com/radioroom/showthread.php?t=114351

You can find an *EXCELLENT* set of instructions, with examples, in this thread:
http://www.subsim.com/radioroom/showthread.php?t=126824

I swear by my angriffscheibe.
This looks fantastic
I will make one tonight
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Old 04-10-09, 09:36 AM   #8
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Maybe I could use it in-game. Just not sure.. Do I need to use OLC GUI for that ?

I'm focused on one thing now. I need to figure out how to faithfully measure the distance to target in any weather while not using ship icons. Getting AOB and speed woun't be a problem I guess.
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Old 04-10-09, 11:36 AM   #9
Sailor Steve
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Two mods give you the whiz-wheel ingame: OLC-GUI and U-Jagd Tools. U-Jagd is the older and simpler mod; it gives you the tools to do the job. OLC-GUI adds on that and gives you a completely new screen to work with.

Either one is great to use for manual targetting.
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Old 04-10-09, 08:19 PM   #10
Puster Bill
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Quote:
Originally Posted by Sea Hawk View Post
This looks fantastic
I will make one tonight
Great! The in-game versions work well also, and some people swear by them, but personally I prefer something solid in my hand.

You could also use a generic slide rule. I used both a linear slide rule and a circular one before Hitman gave us this great whiz-wheel. The only difference with using a regular slide rule is you have to do one extra step to convert meters per second to knots.
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Old 04-11-09, 09:58 AM   #11
UberTorpedo
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Here's an interesting whiz wheel that only uses three bearings (at equal time intervals) to calculate the angle-on-bow. Speed and range are not involved.

http://files.filefront.com/3BearingA.../fileinfo.html

cheers
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