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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2009
Posts: 5
Downloads: 15
Uploads: 0
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Hi,
i've been playing SH3 for some time now on both realistic and rather non realistic settings and i'm loving it. At some point i wanted to change some stuff for example having some other torps available on earlier dates, equipment , subs ( yes not very realistic but can be fun as well once in a while ). I more (or less!!!) managed most ( do have the message radar destroyed on the XXI but i can live with that, if there is any info why this comes up at the start plz let me know ) but what i fail at is making torp available to buy at earlier dates. It has been changed in the basic cfg file yet to no avail. (equipment and subs are buyable tho not the XXI fixed that in a different way by changeing the starting sub in willemshaven to subtype=3 ) I'm sure that i'm simply missing something but after many houres i gave up. ![]() Thank you in advance for your ( hopefully ) helpfull comments. |
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#2 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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To change your torpedo loadout for all boats get Wolfie's Tweak Pack here:
http://www.subsim.com/subsim_files/patches2005_sh3.html Also, Wreford Browns' excellent type XXI in 1939 mod will give you acess to most of the future equipment in 1939 and fix your broken radar on the XXI be sure not to get the beta version. It does mean you have access to the XXI from '39 though, maybe that is not what you want (it's a lot of fun though!!!). Get that here: http://www.subsim.com/radioroom/show...highlight=1939 |
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#3 |
Swabbie
![]() Join Date: Mar 2009
Posts: 5
Downloads: 15
Uploads: 0
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going to test brb
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#4 |
Swabbie
![]() Join Date: Mar 2009
Posts: 5
Downloads: 15
Uploads: 0
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wreford's mod works like a charm
![]() Thank you very much |
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#5 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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No probs.
There's always plenty of help around here. It's nice to be on the giving end of it for once!! |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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In addition to Basic.cfg you have to edit the u-boat's equipment file. Look in 'data/submarine'. There are folders there for each of the playable u-boats, labeled 'NSS_Uboatxx' (where XX is going to be the uboat type, 2a,7b,7c,7c41, etc...).
Let's say you wish to modify the torpedo types available to the VIIB. That information, along with the loadouts for guns and equipment, would be contained in the file labeled 'NSS_Uboat7b.eqp', inside the 'NSS_Uboat7b' folder. Wolfie's Tweak Tool can do this for you or you can simply open the chosen 'eqp' file with Notepad, or any plain-text editor, and change the appropriate lines.
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Still sailing the high seas, hunting convoys with those who join me. |
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#7 |
Captain
![]() Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
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#8 | |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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