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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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![]() ![]() Adjust fog is essential. Visual adjustment of course must also be matched.
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#2 |
Lucky Jack
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Very definitely looks like the vessel is surrounded by a wall of fog and the vessels is in the mist of it. Visual distance about 1/2 a mile or less. Can we mod in a fog horn? We will need it! Nice work.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Looking excellent! I'm glad RFB and you and Kriller have combined together to make this mod the best it can be.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#4 |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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Very sexy. Keep burning that midnight oil
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Nice (and I'm not usually a visual mod guy).
There is a point at which the visual stuff stops being eye candy, and starts being gameplay. Fog, night visual distances, smoke (funnel), etc, certainly cross that line. ![]() |
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#6 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Sweeet WClear, you guys yet again have reinvented this games immersion, One quick question, could you guys make the old school filter optional as to having a version with and without it, i assume all this changes r made in the scene file and we cant simply go in and switch her back on. Just a thought, awesome work
![]() ![]() ![]() ![]() Jonesy
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