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The true sense are ============== reality environment
http://bbsimg.ali213.net/attachments...OTTJstzM5Z.jpg
Adjust fog is essential. Visual adjustment of course must also be matched. |
Very definitely looks like the vessel is surrounded by a wall of fog and the vessels is in the mist of it. Visual distance about 1/2 a mile or less. Can we mod in a fog horn? We will need it! Nice work. :up:
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Looking excellent! I'm glad RFB and you and Kriller have combined together to make this mod the best it can be.
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Very sexy. Keep burning that midnight oil :yeah:
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Nice (and I'm not usually a visual mod guy).
There is a point at which the visual stuff stops being eye candy, and starts being gameplay. Fog, night visual distances, smoke (funnel), etc, certainly cross that line. :up: |
Sweeet WClear, you guys yet again have reinvented this games immersion, One quick question, could you guys make the old school filter optional as to having a version with and without it, i assume all this changes r made in the scene file and we cant simply go in and switch her back on. Just a thought, awesome work:salute::salute::yeah::yeah:
Jonesy |
Great work !!!
Thats what we need ! Greets Maddy |
Looks fantastic Clear!:yeah: Keep up the great work!
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Very nice work, looking really good!
Thanks! |
Very nice work on the new fog settings my friend :salute: It looks more like the pictures we were discussing, unfortunately my time for modding is limited because of work at the moment with a new project going on and a tight deadline :damn:
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Kriller2 no worries, the work that is already done is amazing last night i watched a full sunrise on my big ol 52 incher and it was out of this world. Rest assured we look forward to the next iteration from the both of you, but i for one can say that real world responsiblilities do take precedent. But yet we all get anxious like little kids for this new toy haha:yeah::yeah::salute::salute:
Jonesy |
That looks amazing!
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STUNNING!
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It looks great! :yeah: Many thanks for your work. Claude Monet would envy, if he saw your fog... |
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