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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
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Hello friends
Just starting learning SH3 over past few days and am persisting with 'initiation by fire' (i.e. realism = 100%) despite some frustration. Never tried a sim before (unless X-Wing Alliance counts!) but this game is getting its teeth in me. Anyway - my career starts in '39 with the 1st flotilla and my initial sub seems pretty slow. I've managed to 'intercept' two merchant ships but they were travelling at medium pace (~9 knots) which is at times faster than my boat can handle (even on the surface)! So even keeping up with these boats was difficult, and getting in a good position to try an attack was impossible. Perhaps the idea is to complete the first few patrols without engaging even merchant ships, and gathering sufficient renown to purchase a speedier boat(?). Not sure - appreciate any advice re this (and thanks in particular to Wazoo and Dantenoc for their invaluable guides!). |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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What boat do you have? Even the slowest Type II can go 12-13 knots in good weather. Maybe you are charging batteries, which slows you down. In that case, order your CE to stop charging.
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Welcome aboard, 9menimi!
![]() The secret of a succesful attack is getting into a favorable position (ahead of your intended victim) without being seen. Take a peek at my kielman webbie for tactics and other articles. Good hunting!
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Chief of the Boat
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Welcome aboard 9emini
![]() I reckon meduza has already informed you of the reason....set your engines for standard propulsion. You can use the external view (F12) if you have it enabled to check that both propellors are turning. |
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#5 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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Welcome 9emini
![]() Don´t go chasing after them if they are too fast, planes may find you. And they are faster then you. Wait for some one to cross your T, then send it to the bottom.
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#6 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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You can also ask the Chief Engineer if you don't have external cam enabled. (I imagine you don't, since you're playing 100% realism)
A submerged Type II is a slow bugger compared to its stablemates, but on the surface it can move fairly quickly. If possible, I'd try to manuever into position on the surface. If you're moving underwater, you'll definitely be left behind. :p
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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@9emini
Besides the external camera, there are three ways to determine if your batteries are charging. Click on the CE/Propulsion. The current propulsion mode is highlighted. ![]() Look at the RPM gauge. The right engine is used for charging. If it is charging, the RPM is at the maximum. If you're at flank speed you won't see a difference, but if you slow down for a moment, you will. ![]() If the green light above the engine telegraph is on, the engine is turning the propeler, and not charging the batteries. Unfortunately that feature doesn't work for all types. I'm certain that it works with Type VII, and doesn't work with IX. ![]() @everyone Is there a fix for this issue?
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#8 | |
Mate
![]() Join Date: Oct 2008
Location: USA
Posts: 59
Downloads: 2
Uploads: 0
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![]() Quote:
We are both fortunate to have found subsim; the captains here are skilled and generous with their time. |
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