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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Admiral
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I know a bit about Mast Heights, Manual Targeting, the relationship between the Stadimeter reading and the Position Keeper, and what results one gets with a poor firing solution (SCAF). May I say, with some of RFB 1.52's mast heights, you couldn't hit a bull's behind with a base fiddle!!! OK, so maybe you could if you were 600 yards from target; the torpedo's don't arm themselves before 400 yards!!
I've spent a lot of time testing, calibrating, retesting, finding manual range using the stadimeter, to know the stock mast heights are on average 25-35% incorrect. Enough so that one meter (the internal game files are all in meters) on average, will produce a little less than 50 yards of difference for a manual targeting solution compared to an automatically found one. This is with the range being taken at a standard 1200 to 1300 yard distance, and with an average mast height of 19-23 meters. If you use the auto targeting feature you can stop reading now. The relationship of correct range finding with auto targeting compared to manual targeting is like day and night. The devs developed auto targeting to keep accurate track of targets for you. In this regard they did it very well. You can still screw up, but most of the hard work is done for you. In auto targeting the game doesn't use the mast heights to find range but rather object coordinates to find the correct relationship's between one another. The game keeps track of hundreds of objects, so finding the distance between just two is a piece of cake. In manual targeting the player makes the inputs for a firing solution. The one I'm most concerned about is mast heights since this one figure is out of the players control (it is placed in the game through the ships .cfg files), and yet it makes part of the equation for manually finding accurate range when doing it yourself. The game crunches the numbers for you, but the solution is only as good as the input figures you use. So let's look at some of these mast height figures from RFB compared to stock; compared to what they would be if you wanted accurate range finding. I'm only going to list a few. German Lrg Tanker using the tallest mast RFB=28.0416 meters tall Stock=29.6 Accurate=24.2 T3 Tanker (for those that plan to play the German side, more to come below) RFB=28.956 Stock=29.6 Accurate=25.5 Medium Old Composite Freighter RFB=27.432 Stock=29.3 Accurate=29.2 BUT here's where the differences really don't add up (edited note: these RFB figures are for Warship funnel heights, the other's are for mast heights. My mistake, read the post further down for comparing apples to apples) Asashio DD RFB=12.192 Stock=27.0 Accurate=27.1 Minekaze DD RFB=10.2108 Stock=21.0 Accurate=21.75 Yamato BB RFB=27.432 Stock=44.0 Accurate=42.5 Sub Chaser RFB=7.62 Stock=18.0 Accurate=17.9 Lrg MineLayer RFB=13.716 Stock=21.0 Accurate=28.56 And for those using the Allied ships for targets (edited note: again the RFB figures are for funnel heights, the others are showing mast heights. My mistake. River DE RFB=11.2776 Stock=19.5 Accurate=25.5 Fletcher DD RFB=14.3256 Stock=27.8 Accurate=27.8 Brooklyn CL RFB=20.4216 Stock=31.7 Accurate=32.4 Colorado BB RFB=21.6408 Stock=42.2 Accurate=43.6 OK, that's enough for now. The point is if you plan to use RFB and manual targeting you had better get close enough to see the whites of their eyes or your going to be disappointed in the results. For some, this is "realism" as it's intended to be. I don't agree. This intentionally bends the muzzle of the gun and tells you for the sake of realism, to use it as is. This is like the old Don Knots movie playing his role as sheriff in the old west. He couldn't hit a thing if his life depended on it. In real life, if a sub Captain was issued the same weapon he would have corrected it because his "real life" and those of his crew depended on it. This is a game, meant for entertainment, not frustration. You want frustration, chances are you can find plenty of it in your own "real life". To model the inability to accurately find range does not create realism, it creates frustration and doubt in your make believe abilities to simulate a sub Captain. If this was all that was found in "real life" during WWII we would have never won the war. RFB creates "realism" by tweaking AI sensors, and ship physics; and in this case the ship mast heights that make a solution for firing. The efforts can be better served by removing the time compression from the game if that's what RFB is all about. We could spend an evening heading West and after 3 hours still look over our right shoulder to see Pearl.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 01-07-09 at 12:46 PM. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
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I'm not currently using RFB, but didn't I see a mod for that mod concerning mast heights and the manual?
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#3 | ||
Officer
![]() Join Date: Feb 2005
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![]() Quote:
From RFB 1.52 User's Manual (page 39): Quote:
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#4 |
Planesman
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That's why I have a post-it note slapped to my computer monitor that reads:
Merch's: top of the tallest mast w/ships: top of the tallest funnel cv's/cve's: flight deck. I'm hitting 'em, I just ain't sinkin' em....working on selective targeting skills....
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If it's a fair fight, then you didn't plan it properly. ==================================== |
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#5 |
Helmsman
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So, just to be clear: for warships, the "mast height" listed in the Recognition Manual is not really the height of the mast, but rather a number worked out so that placing the Stad line on the tallest funnel will calculate the target's correct range?
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#6 | |
Officer
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![]() Quote:
I know it works because I have bagged this particular ship several times! ![]()
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"Sink 'Em All!"- Uncle Charlie....."Angriff, Ran, Versenken!"- Onkel Karl |
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#7 | |
Helmsman
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![]() Quote:
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#8 |
Navy Seal
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If even CapnScurvy is getting confused about how RFB works, maybe it would be better to rethink the whole process. I wonder if it's not just too confusing to have many different height references depending on what kind of target. Why not make the top of the highest stack standard for all?
On the other hand, in real life they checked out the ONI manual and used the reference of their choice. The reason we are disposed toward the mast height is that the taller the reference point the more accurate the range measurement. If we accurately know the real height of the mast...
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 01-07-09 at 01:13 PM. |
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#9 | ||
Admiral
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So here are some Warships funnel heights. Stock figures are removed since it doesn't offer anything other than the tallest mast height.
Asashio DD RFB=12.192 at funnel Accurate=11.5 Minekaze DD RFB=10.2108 Accurate=11.2 Kuma CL RFB=14.6304 Accurate=17.4 Fubuki DD RFB=14.0208 Accurate=13.2 Shiratsuyu DD RFB=13.1064 Accurate=9.6 Deck Heights Taiyo CVE RFB=13.716 at deck Accurate=15.29 Casablanca CVE RFB=12.4968 Accurate=13.9 Bougue CVE RFB=16.4592 Accurate=11.3 As I've stated before, at an average distance of 1200 yards, 1 meter difference in height will produce about 50 yards difference in range. The further away you are the greater the inaccuracy. This occurs no matter where you place the Stadimeter as long as it relates to the correct spot the Ship_Name.cfg mast height figure is calculated for. Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 01-07-09 at 12:35 PM. |
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#10 |
Silent Hunter
![]() Join Date: Apr 2002
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I found this thread while searching for something else, but while relooking at RFB 2, I still have problem with this whole issue.
When I play the "torpedo tutorial" in RFB 2.0, the recognition manual and the 1.52 manual tells me to use the funnel height to determine the range of a heavy warship. If I use that standard, the range to the CA Mogami is way off, around 2700 yds instead of around 1500 yds actual. On the other hand, if I use the top of the tallest mast, the range is always within 10% of the actual range. So what is the proper method, always use tallest mast or do we have to guess with each ship?
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#11 |
Silent Hunter
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![]() My understanding, is that the tallest funnel is the proper point for warships. But, as CapnScurvy says, the numbers are dubious. I encountered a Chitose seaplane tender, and I didn't know if the reference pt. should be the flight deck (for aircraft carriers), or tallest funnel (other warships). |
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