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Old 12-31-08, 12:52 PM   #1
DBaron
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Default Community Units mod

I've searched around for info but there really isn't much on it. How many ships are in there? Will it slow down the game? (GWX is already super laggy near ports for me), are they historical? Can I install it after I have started a GWX 3.0 campaign (i'd really hate to start again), or do I need to do another fresh install? Is it even worth it?

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Old 12-31-08, 01:39 PM   #2
bigboywooly
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47 units in the community mod
Yes as majority merchants are realistic
Will slow down load times as more models to add when game starts

Not used yet in GWX 3 as waiting for Iambecomes MFM which will add 50 to 60 units
Will see how that loads before maybe adding in the community mod or reducing it to suit

Yes you can add in mid career but not mid patrol
Be in port before adding

Of course worth adding more units
The variety of merchants in convoys increases a whole lot
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Old 12-31-08, 01:44 PM   #3
nikbear
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Always worth it,the community units are really fine looking boats
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Old 12-31-08, 01:50 PM   #4
mr chris
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Very good looking units indeed defiantly adds more variation to convoys.
Though as BBW stated above i also have not installed on top of GWX 3.0 yet as im also waiting to try out IABL MFM.
SH3 is gong to end up with so many new units soon you will not recognize/ remember the stock units.
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Old 12-31-08, 01:53 PM   #5
Laufen zum Ziel
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Just about every thing from our modders is great.
It is just a matter of compatability with other mods
and the super mods. Trial and error but JSGM helps.
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Old 12-31-08, 01:56 PM   #6
bigboywooly
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Just had a run thru the CM mod and took out all the coastal and warships and reduces it to 36 merchants
All that will be seen in convoys or single mercs without any additional campaign work

Will wait for the MFM tho still
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Old 12-31-08, 02:35 PM   #7
Weiss Pinguin
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Latest version of the community mod is 2.1, right? Just checking to make sure.
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