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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Apart from Trainer that is who is working on SH4 Panama locks
After the release of the new St Naz got me thinking about how crap the SH3 ports really are in comparison to RL Lets look at Lorient SH3 ![]() And the complex in RL ![]() ![]() ![]() ![]() ![]() Of course be nice to have the port in various stages - using SH3commander - as the Dom bunkers first then the Scorff ( sept 41 ) then the Keromans I and II lastly being able to start in Keroman III under cover Scorff bunker ![]() Keroman I and II ![]() Keroman III ![]() Last edited by bigboywooly; 12-23-08 at 09:46 AM. |
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
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![]() ![]() It would be sweet to have all the eye candy...but then wouldnt peeps be spending all their time on port and not out sinking tonnage? my 3 cents KD |
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Now this is a great idea.
I really like the idea of the port growing in stages as the bunkers come online. Would this actually be possible? It would just fantastic if all the ports could be redone to look as close to they did in real life. The ports and bases have come along way since the game was released With all the ships tied up and the traffic going in and out. But the Actual ports have never been changed. I guess it is just finding someone with the expertise and the time to do it. This would complete SH3 for me if this was done.
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Yeah its possible to show in stages Chris
Different dats of the port in various stages and using the date function in SH3 commander to change the files at certain dates Gettin it built is the toughie I know Trainer42 is planning to redo all the Sh3 ports but as he is working on SH4 also will be a long time in coming Did have a go but me and 3d dont get on :rotfl: Nor me and terrain editing as I found out yesterday @ Koondawg I know what you mean but be nice to sail from something that looks like the original Wasnt until Trainer stated messing with the locks and St Naz and a proper Pearl Harbour was done for SH4 that really noticed the ports The more you look into it the more you see how way off they are I remember seeing a pic of the devs working on 3 or 4 and on the screen in front of him was a port being worked on With the software they had was just like moving blocks and pieces all into place in front of your eyes Be sweet to lay hands on that |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Where is the red light district? :hmm:
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#6 |
Silent Hunter
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I don't know much about the U-Boat ports but I do have some very good sources in pdf format for anyone who wants to try modeling them.
IMO there are many additional shoreline structures needed make the coasts of SH3 seem more "alive": -Different styles of lighthouse -Lifeboat stations & lifeboat ramps -Piers -Different-sized ports, such as fishing villages & small industrial wharves -More types of shipwreck -Oil derricks You get the idea. I have actually started researching the Chain Home sites and I kitbashed a crude British radar tower from one of the SH3 cranes in the harbor kit. Unfortunately, with all the work on the Merchant Fleet Mod I have not had time to get very much done. ![]() Last edited by iambecomelife; 12-24-08 at 12:16 PM. |
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