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Old 11-13-08, 12:46 PM   #1
keltos01
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Default IJN Jyunsen B : replacing torpedo model with Kaiten model WIP







I got it to replace the stock type 95 model for now, need to get it to replace the Kaiten torpedo that I have in my mod but don't know where it gets its 3d model from

second picture is at a depth of 5 feet, textures still that of type 95

keltos
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Old 11-13-08, 12:47 PM   #2
keltos01
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I appended a 3d chunk to the es torpedo on which my kaiten is modelled, but it revolves !
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Old 11-13-08, 01:28 PM   #3
keltos01
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obviously there are two kaiten models : one that does and one that doesn't spin on that picture...

gotta fiw that, otherwise it's the right model for the torpedo..

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Old 11-13-08, 01:51 PM   #4
keltos01
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got the texture in, but still have the other model showing up and spinning
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Old 11-13-08, 02:03 PM   #5
keltos01
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I removed the highlighted node




I removed node 259 after assigning the parent id of the main torpedo node to the node 261, looks like it did the trick and removed the second spinning sub ...
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Old 11-13-08, 02:09 PM   #6
keltos01
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depth 3.5 feet :

from the surface :




submerged view :



As the game does only allow for six bow tubes so far and the kaiten were normally launched from a submerged submarine I guess we'll have to contend ourselves with the firing from the subs' tubes, although the model is that of a Kaiten now and not of a torpedo !

I wonder if DD will shoot at the periscope :hmm:

keltos

Kaiten patch version 1.0 for IJN torpedo mod or IJN Jyunsen B ... version 3.0 mod :

http://files.filefront.com/Kaiten+pa.../fileinfo.html



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