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IJN Jyunsen B : replacing torpedo model with Kaiten model WIP
http://img146.imageshack.us/img146/9758/kaitengd1.jpg
http://img146.imageshack.us/img146/k...pg/1/w1024.png http://img80.imageshack.us/img80/5438/kaiten2or7.jpg I got it to replace the stock type 95 model for now, need to get it to replace the Kaiten torpedo that I have in my mod but don't know where it gets its 3d model from :damn: second picture is at a depth of 5 feet, textures still that of type 95 keltos |
http://img82.imageshack.us/img82/329/s3dff1.jpg
http://img503.imageshack.us/img503/4...encolorfz4.jpg http://img503.imageshack.us/img503/k...pg/1/w1024.png http://img528.imageshack.us/img528/7...tengiroiz1.jpg http://img528.imageshack.us/img528/k...pg/1/w1024.png I appended a 3d chunk to the es torpedo on which my kaiten is modelled, but it revolves ! |
http://img216.imageshack.us/img216/7...omodelstq3.jpg
http://img216.imageshack.us/img216/k...pg/1/w1024.png obviously there are two kaiten models : one that does and one that doesn't spin on that picture... gotta fiw that, otherwise it's the right model for the torpedo.. keltos |
http://img147.imageshack.us/img147/2...tengirodv5.jpg
http://img147.imageshack.us/img147/k...pg/1/w1024.png got the texture in, but still have the other model showing up and spinning :damn: |
http://img79.imageshack.us/img79/4821/s3dlx9.jpg
http://img79.imageshack.us/img79/s3dlx9.jpg/1/w1024.png I removed the highlighted node http://img222.imageshack.us/img222/7...tenrealnl0.jpg http://img222.imageshack.us/img222/k...pg/1/w1024.png I removed node 259 after assigning the parent id of the main torpedo node to the node 261, looks like it did the trick and removed the second spinning sub ... |
depth 3.5 feet :
from the surface : http://img207.imageshack.us/img207/851/surfaceqg3.jpg http://img207.imageshack.us/img207/s...pg/1/w1024.png submerged view : http://img377.imageshack.us/img377/3296/depth35hr5.jpg As the game does only allow for six bow tubes so far and the kaiten were normally launched from a submerged submarine I guess we'll have to contend ourselves with the firing from the subs' tubes, although the model is that of a Kaiten now and not of a torpedo ! I wonder if DD will shoot at the periscope :hmm: keltos Kaiten patch version 1.0 for IJN torpedo mod or IJN Jyunsen B ... version 3.0 mod : http://files.filefront.com/Kaiten+pa.../fileinfo.html |
Good God, man! That is awesome!
:rock: |
Excellent... simply excellent... Can I ask about the ( possible ) homing system? In RL there was one, or no:D
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Quote:
Peabody |
Correct.
I modelled it on the german T V accoustic torpedo, so the problem is the Kaiten doesn't see the ennemy, it hears it... I wonder if we could set the sensor for it as "eyeball" and place it on top of the periscope... Kaitens had a short periscope but it was no good in low light conditions, especially at night. The scope could be lowered, in game it can't. The explosive power was computed from RL : 3400 pounds of type 97 explosive, about 1.2 times that of TNT. Keltos |
Quote:
Peabody |
have to check but the depth should be in the mod I posted on FF in the torpedo.sim, I changed it to 3.5 feet, and yes it's fast, maybe too much so and too great a range from whatt I read in I-boat captain.
Feel free to try ! btw loved that carrier mission of yours, kaiten sunk the fleet carrier ! keltos |
Thanks for explanation, I just wanted to know how to simulate the driver inside...;):up:
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if you look in the .sim there are only so many torpedo types hardwired, and we can't create new sensors...
we'd need an AI ship node for the Kaiten... keltos |
edited it with S3D, got a hint about the camera icon from Mikhayl, the 3d model of a new 3d node doesn't appear untill you've clicked on the camera icon...
Respective sizes Kaiten vs normal torpedoes : http://img356.imageshack.us/img356/9...vesizesiw4.jpg http://img356.imageshack.us/img356/r...pg/1/w1024.png I exported the 3d model of the propellers, scaled them up a bit, added a 3d model to the propeller 01 and 02 nodes, re-imported them, moved them with the beautiful tool that S3D is :) and there ! Oh, I also removed the wiskers at the front as kaitens didn't have them. Did you know that the first designed kaitens had as prerequisite an ejection seat for the driver ??? could anyone mod that ? :rotfl: Keltos |
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