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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2007
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I have been playing SHIII for about a year and a half and have a few tricks up my tunic. I just havn't been brave enough to go full manual yet. I know.... "HERITIC!!! BAN HIM!!"
![]() I have heard of the '3:15 rule" for timing the speedo of ships. Just how does it work?
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NASA's budget in 2011... $19 billion. Result: Hi-resolution images from 127 million miles away. AT&T's budget in 2011... $20 billion. Result: Still can't get any signal from my bathroom. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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Everything you need to know about Manual Targeting and then some:
http://www.paulwasserman.net/SHIII/ Basically the 3:15 rule means you mark the position of a contact/ship on the map then start the chronometer (From the attack scope/UZO screen). After 3 minutes and 15 seconds you mark it's new position. Use the ruler to measure how far apart the two marks are. That range divided by 100 = speed in knots. So if it moved 600m in 3 minutes 15 seconds it's speed is 6kts. If it moved 1.2km in 3:15 it's moving at 12kts. |
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#3 | |
Weps
![]() Join Date: Apr 2008
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#4 | |
Grey Wolf
![]() Join Date: May 2008
Location: Depth-charged to Kingdom Come
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#5 |
Captain
![]() Join Date: May 2007
Posts: 518
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To continue here is another SQOTD...
Have you ever seen a ship capsize? I have had one go down on its side @ 90 degrees; but never turn turtle. Is a thing like that even possible in the game engine? I know the Oklahoma in Peral Harbor capsized; but that was at dock and not moving.
__________________
NASA's budget in 2011... $19 billion. Result: Hi-resolution images from 127 million miles away. AT&T's budget in 2011... $20 billion. Result: Still can't get any signal from my bathroom. |
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#6 | |
Navy Seal
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