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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2008
Location: Octopus' garden
Posts: 36
Downloads: 48
Uploads: 0
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Hello all, I'd just like to start out by saying that your forum has set my personal record for shortest lurker-to-member time. It's really quite the community you've got here.
![]() Here's my situation: I've got vanilla SH3 (OK, just starting to use stuff like SH3Gen and SH3Commander), but it sounds to me like nearly everybody plays with one of the two supermods enabled. I'm still pretty noobish (those dastardly explosive oil drums still plague me), and to be perfectly honest, I'll probably stay that way: I can tell that it takes quite awhile to really learn SH3, especially with full realism, and I can't really devote sufficient time. So what I'd like to know is this: At a basic level, how do the supermods change the SH3 experience? Which would you recommend for a player who's looking for a more immersive experience without a too-punishing level of difficulty? Again, it's nice to meet all of you. |
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#2 |
Chief of the Boat
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Welcome aboard...I can only speak for GWX but we have tied to find a blend of historical accuracy, immersion and enjoyment.
Every player has their own preferences, hence the multitude of mods out there. Even when playing stock you can add a mod at a time. You should try using JSGME and SH3 Commander to assist you in your learning curve, then later you may decide to move on to one of the supermods. Good luck ![]() |
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#3 |
Seaman
![]() Join Date: Oct 2008
Location: Octopus' garden
Posts: 36
Downloads: 48
Uploads: 0
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I can't seem to find a working link to DL JSGME, but I'll keep looking. I'll also probably cave in and grab GWX for funsies. Cheers.
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#4 | |
Chief of the Boat
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#5 |
Seaman
![]() Join Date: Oct 2008
Location: Octopus' garden
Posts: 36
Downloads: 48
Uploads: 0
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Thanks!
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#6 |
Chief of the Boat
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Welcome
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