SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-26-08, 04:32 AM   #1
joho
Mate
 
Join Date: Oct 2007
Location: Sweden
Posts: 52
Downloads: 0
Uploads: 0
Default Aiming point on target

Hi
I have this graphical sheet over targets weakspots (made by Augie, Nemesis and Dietrich) where color green represent propeller and red ammunition hold.
Then there is yellow wich I belive is engineroom, orange oiltank but Im not sure wich is wich. Finaly a purple coloration stechin over the main center part of targets.
If you now the sheet and the meaning of the colors please illuminate me.

Now I have been aiming for the yellow and orange parts on a majority of targets beneth the brige but it dont seem to do as much damage as when I aim for the cargo hold in front or aft of the bridge. Wich is not marked on the sheet I have.
Is it like so that you are NOT supposed to aim for these parts.

WHERE DO YOU AIM at a cargo ships C2, C3, Merchant or likewise.
Tankers and naval vessels are a bit easier the question does not apply to them.

The sheet I am refering to comes rom 3rdflotilla.org.
__________________
Why we never ever get any presents on board.
-Santa´s Claustrofobic!
joho is offline   Reply With Quote
Old 09-26-08, 04:42 AM   #2
kranz
The Old Man
 
Join Date: Aug 2007
Location: Poland
Posts: 1,430
Downloads: 5
Uploads: 0
Default

I think the most crucial part was the engineroom/fuel tanks. It also depends on the realism level you are playing at. If you are playing at 100% you have to bear in mind that you will not always hit the part you were aiming. I always try to hit below the funnel-near the engine room in order to stop the ship(or sink it). What type of pistols do you use? Remember that maginetic(hitting below keel)makes far more damage. It also depends on mod you are using-dunno if GWX has HP replaced by flooding.
kranz is offline   Reply With Quote
Old 09-26-08, 05:00 AM   #3
joho
Mate
 
Join Date: Oct 2007
Location: Sweden
Posts: 52
Downloads: 0
Uploads: 0
Default GWX Commander dud torpedoes

Hi Im usin GWX and Commander
I have not realistic sinking times, I do however have dud torpedoes so as it is now dec -39 the magnetic function is not reliable. I therefore set to impact if possible.
Like you wrote I do get the targets to stop but I need an additional torpedo sometimes even two of them to sink them.
I once hit a large cargo with my last 3 torpedoes, I was out of deck gun ammo so I couldnt finish her with that. I stayed put for several hours but she just laid there with 20 degrees tilt. So I send a contact report and went home.
__________________
Why we never ever get any presents on board.
-Santa´s Claustrofobic!
joho is offline   Reply With Quote
Old 09-26-08, 05:56 AM   #4
Shadowblade
Seasoned Skipper
 
Join Date: Jul 2008
Posts: 696
Downloads: 13
Uploads: 0
Default

In GWX 2.1 I am mostly aiming below forwardmost mast (alternative targets are fuel tanks and engine room) with impact pistols (for merchant kills). In safe conditions my next choice is deck gun & flak.
__________________

Kapitänleutnant Vlad von Carstein - U-Flotilla Saltzwedel - U-123, Type IXB



SH3 GWX 3.0

Shadowblade is offline   Reply With Quote
Old 09-26-08, 06:12 AM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,539
Downloads: 63
Uploads: 13


Default

Your safest bet is to aim for engine or fuel area in merchants and magazines in warships.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 09-26-08, 08:53 AM   #6
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

In Stock, I had excellent results aiming a hair in front of the stack of C-2 and C-3. It breaks the ship in two.

In all the GWX versions, aiming at the forwardmost mast usually will a sink a ship .with one torpedo.


New Balz episode is out (hehe)
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 09-26-08, 10:54 PM   #7
Murr44
Grey Wolf
 
Join Date: Mar 2008
Posts: 913
Downloads: 16
Uploads: 0
Default

Quote:
Originally Posted by joho
Hi Im usin GWX and Commander
I have not realistic sinking times, I do however have dud torpedoes so as it is now dec -39 the magnetic function is not reliable. I therefore set to impact if possible.
Like you wrote I do get the targets to stop but I need an additional torpedo sometimes even two of them to sink them.
I once hit a large cargo with my last 3 torpedoes, I was out of deck gun ammo so I couldnt finish her with that. I stayed put for several hours but she just laid there with 20 degrees tilt. So I send a contact report and went home.
There's a section in the GWX manual on damage models & if I remember correctly, it states that most targets will require more than 1 torpedo to destroy them. You will still be able to destroy a ship with 1 shot but it happens far less frequently than in the stock game. I just sank a Greek small merchant in BF 19 and it took 3 torpedoes (2 bow shots & a stern shot). She had been sailing at about 8kts. The winds were at 15m. I set 2 T1's to 3.5m. These impacted forward of her bridge. She slowed to 1kt then increased speed to 2. Not wanting to waste another bow shot I went to flank speed & swung us around for the stern shot. That one hit right underneath her bridge & she exploded.

Last edited by Murr44; 09-26-08 at 11:09 PM.
Murr44 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.