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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2007
Location: Lexington, Kentucky, USA
Posts: 13
Downloads: 3
Uploads: 0
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Hello All,
I recently downloaded and enabled (with JSGME) Iambecomelife's Arrow Tanker for SHIII. I am using GWX 2.1 with SHCommander 3.1. Is there anything I have to do to make this ship "show up" in the historical campaign? I am in late '39 right now so I won't be shooting at this ship for quite some time. I am just curious as to if anything needs to be done for this ship to spawn in convoys, alone, etc. Thanks in advance for any answers! Adam |
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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/edit
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![]() Last edited by Letum; 08-30-08 at 02:15 PM. |
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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To use it in the mission editor dont you need to add its name to the Roster file EX EnglishNames .CFG
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Chief of the Boat
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It is a unit type 101, so it should show quite regularly.
There is a readme with the ship instructing you to add: T09A=Tanker 09 to the EnglishNames CFG ![]() |
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#5 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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So I have been doing the right thing the whole time. Cool
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Task Force industries "Taking control of the world, one mind at a time" |
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#6 | |
Chief of the Boat
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#7 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Eek! So my advice is wrong? My apologies!
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#8 | ||
Chief of the Boat
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