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-   -   Adding Merchants To Campaign (https://www.subsim.com/radioroom/showthread.php?t=141505)

adamant365 08-30-08 11:54 AM

Adding Merchants To Campaign
 
Hello All,

I recently downloaded and enabled (with JSGME) Iambecomelife's Arrow Tanker for SHIII. I am using GWX 2.1 with SHCommander 3.1. Is there anything I have to do to make this ship "show up" in the historical campaign? I am in late '39 right now so I won't be shooting at this ship for quite some time. I am just curious as to if anything needs to be done for this ship to spawn in convoys, alone, etc. Thanks in advance for any answers!

Adam

Letum 08-30-08 01:07 PM

/edit

Task Force 08-30-08 01:16 PM

To use it in the mission editor dont you need to add its name to the Roster file EX EnglishNames .CFG

Jimbuna 08-30-08 01:35 PM

It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/ima...ies/pirate.gif

Task Force 08-30-08 01:41 PM

So I have been doing the right thing the whole time. Cool:lurk:

Jimbuna 08-30-08 02:15 PM

Quote:

Originally Posted by Task Force
So I have been doing the right thing the whole time. Cool:lurk:

You have enabled it vis JSGME :hmm:

Letum 08-30-08 02:15 PM

Quote:

Originally Posted by jimbuna
It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/ima...ies/pirate.gif


Eek! So my advice is wrong?

My apologies!

Jimbuna 08-30-08 03:14 PM

Quote:

Originally Posted by Letum
Quote:

Originally Posted by jimbuna
It is a unit type 101, so it should show quite regularly.

There is a readme with the ship instructing you to add:

T09A=Tanker 09

to the EnglishNames CFG http://www.psionguild.org/forums/ima...ies/pirate.gif


Eek! So my advice is wrong?

My apologies!

You must add the the detail to the CFG file to allow for identification.

adamant365 08-30-08 04:52 PM

So, am I to understand that by merely following the installation instuctions this ship will show up randomly during the compaign? I installed with JSGME and added the T09A=Tanker 09 to the englishnames.cfg file in SH3Root\data\sea. Is this a correct assumption? That's not bad at all. I am really looking forward to iambecomelife's merchant fleet mod. It should be great!

Adam

nikbear 08-31-08 01:33 AM

Yep,thats all you need to do,it shows up quite a few times in single/convoys and she is a beauty:up:

Jimbuna 09-01-08 11:41 AM

Quote:

Originally Posted by nikbear
Yep,thats all you need to do,it shows up quite a few times in single/convoys and she is a beauty:up:

Rgr that http://www.psionguild.org/forums/ima...ies/pirate.gif

meduza 09-01-08 12:52 PM

I'm curious, how does the game know that a newly added ship belongs to a certain type? Is it written in the .cfg files in the Roster folder, under UnitType (101 = tankers, 102 = cargo, etc.)?

bigboywooly 09-01-08 01:22 PM

Quote:

Originally Posted by meduza
I'm curious, how does the game know that a newly added ship belongs to a certain type? Is it written in the .cfg files in the Roster folder, under UnitType (101 = tankers, 102 = cargo, etc.)?

Yep

Sea folder cfg

[Unit]
ClassName=T09A
UnitType=101 < Tanker
MaxSpeed=11

Roster folder cfg

[UnitClass]
ClassName=T09A
UnitType=101 < Tanker
AppearanceDate=19380101

English Cfg file in the main Roster folder

;Merchant ships
Type100=Replenishment
Type101=Tanker
Type102=Cargo

meduza 09-01-08 01:30 PM

Thanks! :up:


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