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Old 08-08-08, 06:39 AM   #1
GOZO
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Default Any EASY way to add an emblem...

....to the tower sides?

Tips and hints welcome.


Cheers

/OB
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Old 08-08-08, 08:14 AM   #2
TDK1044
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There is an emblem.upc file, but its empty. I think doing this in SH4 is trickier than it was in SH3. A modder would need to take a good look at it.
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Old 08-08-08, 08:16 AM   #3
ReallyDedPoet
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Quote:
Originally Posted by TDK1044
A modder would need to take a good look at it.
Yeah, check with Digital Trucker or sqk, the Kill Flags lads, they should have something to offer you


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Old 08-08-08, 09:08 AM   #4
Digital_Trucker
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GOZO, what kind of tools do you have to work with? If you have anything that will work with a photoshop file (.psd), I can give you files that show you where to put the emblem on each of the American conning towers. These textures are in .dds format, so you'd either need Photoshop (with a dds plugin) or Paint.net (free software, with a dds plugin and a psd plugin). Since I have both, I could give you files in Paint.net format so that you wouldn't need the psd plugin, but since Photoshop is such a widely used platform, it probably wouldn't hurt to have it anyway.

If you're interested in Paint.net and processing .psd and .dds files visit here and there are instructions on what to download and how to install it.

The problem with using the emblem facility that's in the game is that each conning tower would have to have a node added to it to position the emblem on the conning tower. Guess I need to look at that possibility, though. Depending on the number of mods that change the conning tower .dat file, that might be a good way to get around the problem of different skins being used for different towers.:hmm:
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Old 08-08-08, 10:01 AM   #5
GOZO
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Thanks for the replies guys!

I have Paintshop Pro 7 and yes pleas, IŽd love to give those files a shot .


In the end it might be a fine function if included in GWX4 or a SHIV commander-look alike type of software.

Thanks.

/OB
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SHIV: WDAD, Med Campaign
SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD
SHIII: LSH3 2015
Cold Waters with all bells and whistles
Finally SHV but still unmodded and still a noob....
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Old 08-08-08, 10:09 AM   #6
tigone
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Digital_Trucker wrote:

> I can give you files that show you where to put the emblem on each
> of the American conning towers.

It would be very helpful to many of us, I think, to post templates or illustrations showing how SH4's DDS textures are applied to individual models. In my case, I have considerable facility with Photoshop and other tools, but it's largely a matter of trial-and-error in modifying textures and getting the placement to come out right in the game.
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Old 08-08-08, 10:55 AM   #7
Digital_Trucker
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Quote:
Originally Posted by GOZO
Thanks for the replies guys!

I have Paintshop Pro 7 and yes pleas, IŽd love to give those files a shot .


In the end it might be a fine function if included in GWX4 or a SHIV commander-look alike type of software.

Thanks.

/OB
I don't think GWX4 is going to touch the Fleetboat side of the game (I could be wrong, according to my wife I usually am:rotfl, but the commander type app that is in pre development stage is probably going to have that kind of function included. I'm going to look into using the emblem function included in the game (if it will work on the fleetboat side) to streamline the killflags system. Now that S3D has a model viewer, it would be easy to correctly place the emblem node on the conning tower so that a graphic could be used very easily (as long as the users conning tower had the emblem node in their conning tower .dat file).

Quote:
Originally Posted by tigone
Digital_Trucker wrote:

> I can give you files that show you where to put the emblem on each
> of the American conning towers.

It would be very helpful to many of us, I think, to post templates or illustrations showing how SH4's DDS textures are applied to individual models. In my case, I have considerable facility with Photoshop and other tools, but it's largely a matter of trial-and-error in modifying textures and getting the placement to come out right in the game.
Funny you should mention trial and error:rotfl:. When sqk started the killflags mod, that's exactly what he had to go through to figure out where to place the emblems. Fortunately, he was wise enough to keep a file for each conning tower and time period so that building new boats would be immeasurably easier.

I've taken the files that I use to build new boats and stripped out everything except the latest emblem from the killflags mod for each boat (much quicker to upload 1 MB of data vs 100MB). These files are available here. The best way to use them to help place emblems would be either to note the location of the emblem or paste the texture from the skin you want to use in a layer behind the emblem, place your emblem in a layer over the emblem already there and then make the emblem already there not visible (or delete it). The way I build the new boats for killflags is to keep a layer for each possible skin background (black, clean, weathered, heavy weathered) and one for the emblem. That's why the files I have here are much larger than the ones I uploaded. Then I make an emblem (in a format that allows for transparency), size and paste it into the right place, make the old emblem invisible, make the skin background I want visible and then save the file to DXT1 DDS format.
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Last edited by Digital_Trucker; 08-09-08 at 08:01 AM.
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