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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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another problem with my Class T mod :
the Bridge view is in front of the tower on deck and not in the tub. I don't know how to change it ![]() Mikhayl, Xantro, Peabody or anyone can you help ? I uploaded the lastest version of my mod on FF : http://files.filefront.com/v19+Hr+MS.../fileinfo.html |
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#3 |
Rear Admiral
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There are two ways to change camera location that im aware of.
First method is to change the "X,Y grid" location of the "anchor node " (for want of a better term) that the camera view in the camera.dat file is anchoring itself too. This node is located in the object the view is associated with. (conning tower in this case) The second method is to ignore the first method and change the "X,Y, Grid" location of the camera view itself. For example, in the first method, if i want a the bridge view on *just this one submarine* to be at a specific locaton, ill change the "anchor node" for just this one conning tower. The bennfit is that it doesnt matter what camera.dat file the end user uses, as long as the camerea.dat isn't using the above mentioned "second mothod", the view ill still be right were i wanted it. Conversely a "quick and dirty" method to universally changing the location on ALL objects is toe change the node location in the camera.dat file itself. The cons are, a "unversal repositioning" isn't always the best given variences in interiors or conning towers, and if the user uses another camera.dat, all your changes are lost. |
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