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Old 06-06-08, 06:03 AM   #1
Poul
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Default Let us include the sound of snorkel, at last!

Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.

A help is needed: "SOS"!!!

Or the help: what folders and files should be edited.
Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel"

http://hosted.filefront.com/Sarbash/

But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works).

Whether will be given help or not - thanks in any case!
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Old 06-06-08, 06:37 AM   #2
Sailor Steve
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Quote:
Originally Posted by Poul
Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole.
So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.

Maybe if they had a 'snorkel view'?:rotfl:
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Old 06-06-08, 10:53 AM   #3
popcorn2721
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there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
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Old 06-06-08, 06:11 PM   #4
Hartmann
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Quote:
Originally Posted by popcorn2721
there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
The air is sucked by the diesel engine creating enormous pressure differences inside of the boat, always they have a men ready to shut down the diesel machine in case of emergency
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Old 06-06-08, 06:20 PM   #5
Madox58
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You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
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Old 06-06-08, 07:22 PM   #6
Philipp_Thomsen
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Quote:
Originally Posted by privateer
You can pretty much assign a sound to anything.
But!!
I'm not sure what would happen if you assign a sound to the
periscopes or snorkels in different ways.
Since they are controlled by key press or mouse select?
We can stop the rise of them at any point.
Would the sound continue?
Can we assign the sound in the DSD file to the Key/Mouse control?
:hmm:
You take care of the link between command and sound and I take care of the sound itself.

As for the lower/rise, no problem, the sound will continue, simulating rising and lowering.

If the sound is simetrical (half to end and half to begin) then this is not an issue.

I'll take care of that.
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Old 06-06-08, 12:05 PM   #7
Poul
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Quote:
Originally Posted by Sailor Steve
So do the periscopes. Sure, you hear them if you're looking through them, but if you stand right beside either scope while it raises and lowers you won't hear a thing.

Maybe if they had a 'snorkel view'?:rotfl:
Snorkel - it very large and very heavy object. When he goes to working position - all submarine will tremble. And a sound will be audible everywhere. It will go through a hull. A sound will go on the metallic walls of submarine. As a membrane. ( on old submarines, certainly ). For example, on not very much large ships and yachts you hear everywhere, when an anchor rises. You hear the sound of engines everywhere, too.
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Old 06-06-08, 04:51 PM   #8
Venatore
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This is a interesting idea for both the snorkel and periscopes :hmm:
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