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#1 |
Frogman
![]() Join Date: Apr 2008
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Wondering if its even possible?
I spent 6hrs (real time.... with TC it was more like 18hrs approx) trying to avoid a single black swan destroyer NE of Londonderry in <50m of water. I not able to get deep enough to allow maneuvering room to avoid DCs and much slower and less maneuverable than the DD I kept slipping by by the skin of my teeth until he got lined up just over me and I was sinking (they have two throwers on either side and i couldn't seem to slip by them that easily)... I managed to carry this on 3 times for hours but I could never lose the DD and in the end I died. I've since given up on attacking the convoy that DD was attached to as I just couldn't escape. Is this sort of evasion even possible without huge amounts of luck? I can imagine this same issue would carry over to harbor raiding, as I've not seen one yet (I've only been in 3 including Wilhelmshaven) that is really deep enough for successful DD evasion. So is there a trick to conducting this kind of escape that will make you much harder to find and more likely that the DD will break off? I'm using GWX 2.1 btw. Thanks, Greg |
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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I've tried several times evasion in shallow water, especially in the channel (yes I know I should not go through it), and its always ended in the same way - been depth charged into next week
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#3 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#4 |
Chief of the Boat
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GWX2.1 and 50m of water
![]() A good tip: Take your pc and put it back in the box it came in. Return it to the shop from whence you purchased said machine. When the salesman asks you what is wrong with it, simply reply..."Nothing, it's just that I'm too feckin stupid to own a pc" ![]() just a j/k mate ![]() A tip for real: Stay out of shallow water.....deep water and maneuverability are your best chances of evading destruction ![]() SINK EM ALL!!.....BE MORE AGGRESSIVE!! ![]() |
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#5 | ||
A-ganger
![]() Join Date: Apr 2007
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![]() Well put, make course for some deep sea and hope the batteries don't run dry on you... Shalow water will end careers faster than playing for the Leafs.... But I seamed to have the best luck going as deep as I can in shallows (anywhere from 20 to 30 meters) and zig zaging. Pray for a storm, deeper waters, Hermann Goering's boys, or the water is shalow enough for the escorts to blow off their depth charge racks (seen that happen on occasion).... |
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#6 |
Frogman
![]() Join Date: Apr 2008
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Hehe, well, this morning I reassessed that situation and moved the same attack W of Belfast and it was a much better situation. Even with that in mind, you can't stay out of shallow water if you want to harbor raid... so perhaps there is a tactic that works for some people? Anyone care to share how you escape destruction when your leaving the harbor after an attack?
On a somewhat related topic, I'm curious if enemies are able to use hydrophones to detect surfaced boats? I was able to sneak up on a convoy yesterday decks awash with a green detection meter and the lead DD none the wiser, but on diving to periscope depth the meter went instantly red and the DD made a hard about to come look for me... I was in the north atlantic in this case and was able to simply dive to 210m and sneak away, but I'm curious if DD's can listen while you're technically surfaced? Thanks, Greg |
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#7 |
Chief of the Boat
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The noise meter is not a definitive science but more an indicator that you are making noise and may be heard
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#8 | |
Frogman
![]() Join Date: Apr 2008
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Also, I want to point out that the meter really shows you how likely you are to be detected by enemies. It will stay green if you are surfaced next to a neutral, and go red if you are within an enemie's visual range (though they won't necessarily detect you), even at a dead stop with silent running in force. At least that has been my observation. Greg |
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#9 |
Chief of the Boat
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His hydrophones are meant/designed to hear underwater sounds...radar is intended for surfaced vessels maybe :hmm:
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#10 |
Commodore
![]() Join Date: Nov 2002
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in my Type II i was able to evade several DD's in 60m of water. Its not even so much that they have trouble dectecting u but there DC's miss alot because u are so small.
Anyways anything bigger then a type II in shallow waters and its not a good idea. ![]() |
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#11 |
Subsim Aviator
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against my better judgement i ventured into some 50 meter water off the US east coast.
i got ambushed by an escort destroyer ![]() i did survive, but for a long while this guy had me by the short hairs! nasically, i went as deep as i could which was only about 40 -50 meters and pointed my boat east toward the deep water. i made evasive turns with every depth charge run occasionally listening for splashes by manning the hydrophone myself. my biggest fear was not this particular destroyer, but wondering how many friends he had on the way! eventually (i dont remember how long) but this destroyer ran out of depth charges and continued making dashes above me as if to drop his DCs but dropping nothing. i continued to inch my way east until the echolot indicated an additional 40 or 50 meters below me. I went deeper right above the sea floor and the destroyer lost contact as my batteries were drained to about 20% from the die hard engagement. we had taken a beating which resulted in only light damage. surviving in the shallows comes down to patience, luck and religion... be patient, dont zig when you should zag, and pray for a break or some deep water
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#12 | |
Navy Dude
![]() Join Date: Mar 2008
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If you're closing on a convoy on the surface at ahead full, you won't be heard, so you won't be attacked until you're spotted. If you dive to periscope depth, but don't adjust your speed, you'll be advertising your position on the hydrophones, and you'll attract the escorts like fleas to a dog. Decks awash is technically surfaced. They won't pick you up on the hydrophones until you're fully submerged. Until then, I guess your noise tends to blend in with the surface turbulation, or the sounds of the other vessels in the convoy.
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#13 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Dealing with DD's in harbors is more like a chess match than an evasion. There are a lot of potential obsticals that you can use to cloak yourself or use to trap the ships above. Be sure though that you've got plenty of air as you could be submerged for a very long time.
You can hide inside the individual ship docks, will make it hard to find you and hard to hit if they do manage. Hide next to a ship or better, a sinking ship (just be careful as they still move once sunk so if you tc you might end up drifting into it) to protect yourself. Escorts don't seem to carpetbomb dc's next to a tanker. Eventually it may give up and go back to it normal patrol and you can move around again. If not, best option in my experience is to sink the thing. Lure him into a position such that he has to come at you directly astern or from the bow (just as long as he can't flank you) and have your weps plot a solution when he's 400m away and fire once its ready (an electric set at 45m) or if using manual be sure to release the eel when he hits 350m to be sure the torpedo has enough time to arm itself. P.S. Silent speed when your in trouble with little room is always 1 knot and always try to set your rudders to 2-4 degrees in either direction. Constantly turning helps to make you a bit harder to find. |
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#14 |
Dipped Squirrel Operative
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Hello,
only to put some more oil into the fire ![]() I do not know how SH3 handles this, but a submarine which is at periscope depth can usually not be detected in reality, for the following reasons: Hydrophones: the surface noise of waves, even when it is almost calm, prevents a detection, if you do not crash a hammer against the hull. Running silent with up to 150 propshaft rpm will not give away your position. Just do not stick the periscope out too long ... Early sonar/Asdic: the detection cone in front of a destroyer will not find a sub at periscope depth, because even its upper face has a downward angle which will pass below the boat. A boat that is so near as to be hit by the impulses, will 1st most probably be rammed in the next second with or without detection, and 2nd a hitting impuls would not be directly reflected to its source as long as the destroyer moves. Only possibility is a thermal or density layer below the sub that would reflect the sonar impulse upward again, and then "touch" the boat. Even then the physical situation has to be in a way that those impulses are directly reflected. Both statements are from a book "Submarine hunt and detection" from the 1960 ies, and even in that time with developped hydrophones and sonar etc. it was virtually impossible to find a sub at PD. The only "classic" sub game with Diesel/electric boats i know of, that represented that behaviour, was "Wolfpack". If SH3 can be tweaked to represent this i would like to see it. Speaking of oil again lol ... Greetings, Catfish |
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#15 |
Frogman
![]() Join Date: Apr 2008
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Hehe, well, from the sounds of it there are 3 components to staying alive in shallow waters:
1: Luck 2: Finding a good hiding spot 3: Not being stupid enough to go in there in the first place Sound about right? :p That being said of course, a lot of good targets sit in harbors and convoys are often easy to work with in the limited inter-island waterways. Oh well, I've been wanting to try looking for some of the bigger seagoing targets since those seem to pose a different kind of challenge altogether in that first you have to find them, then get into position with some good thought, and then manage to get away with nothing but depth to hide in. I did manage to bag an illustrious carrier last night, it was quite a catch, but then I had to spend the next few hours at 150m trying to evade all 6 of the carrier escorts hunting me down... Out of curiosity, I know that op depth on a VIIB is stated at 150m and max at 220m but I've seen posts here talking regularly about operating at max depth and some that go much further than that... What is the real crush depth on these, and how bad of an idea is it to get right down on it? @Catfish Those are interesting points... though I'm not sure how accurate they are, only because if they were really the case, U-boats would have simply just stayed at PD when trying to evade and never gotten sunk because they could sneak away easily. That being said, there are also a lot of other factors there that might be in play and I think it would be worthwhile to include those modellings if they are accurate... GWX et al have made the game so much more interesting and realistic with their addons, but they've essentially made it a lot harder too. Wouldn't it be nice if adding realism could help out in some little way to counteract that. ![]() Greg |
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