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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2008
Posts: 6
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Correct
Binoculars wouldnt have had bearings on them The Uzo is a suface attack sight and would have had them |
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#3 |
Swabbie
![]() Join Date: Apr 2008
Posts: 9
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realism, IRL your binocs can't tell the bearing. So if you want to see the bearing, use UZO
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#4 | |
Swabbie
![]() Join Date: Apr 2008
Posts: 6
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#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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Welcome aboard, Rabid! Binocz wityh bearings came in quite a few years after WWII. The GWX team makes things more realistic for us. GRRRRR :rotfl: :rotfl:
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#6 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Yes, is more real , but for gameplay it´s more difficult.:hmm:
But in real life is very easy know the aproximate bearing because you can look a bit outside of the ocular lens and see portions of the tower and other.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor Last edited by Hartmann; 04-19-08 at 07:09 PM. |
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
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That's why I use the Uzo instead of the binoculars!
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#8 | |
Stowaway
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The binoculars without bearings is more realistic but the problem is that within the framework of a game, the player does not possess the awareness of which direction he is generally looking toward so it is impossible within the game to have a general awareness of direction as one rotates the binoculars. I find that I have to use the thumb-wheel while using the binoculars to see which way I'm now facing on the conning tower to give me an idea of approximate bearing. I'm sure there will be some discussion on this topic because it does change habits and makes the game a little bit harder. |
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