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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: May 2005
Posts: 369
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Biggest differences between RFB and TMO?
Question for you folks who've played both, what are the major differences you've noticed between these two mods?
Right now I'm playing TMO with RSRD.........on 1.5. |
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#2 |
Lucky Jack
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Right now the biggest difference is RFB is not ready to go with 1.5. Other than that, RFB leans towards the best you can get for realism. TMO is the best you can get for some realism and playability that is a bit more fun for those that do not care to have hard core realism as RFB is being set up as.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
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Good discussion on this from a few months ago...
http://www.subsim.com/radioroom/showthread.php?t=128775
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#4 | |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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RFB for complete realism it says, and later on some comments about TM's difficulty being greater............. What would be the most noticeable gamplay differences? |
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#5 |
Rear Admiral
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After i update TM, the ASW difficulty will be a marked difference im guessing. I spent 30 mins trying to evade 3 destroyers i had set up in a test mission in 1/42. I had to shut my system down cause i was running late for work. No time to complete that test run.
At any rate, RFB is about 100% historical accuracy. Im about 75% historical accuracy and 25% gameplay... gameplay leaning on increasing the challenge level a bit. While some items that are frustrating, (such as dud torpedos), are modded into the game, but aren't as aggressively pursued to 100% accuracy goal, but just shy of that. Thats really all there is to say. |
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#6 | ||||
Navy Seal
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If you ask a WWII sub sailor what realism was, their description will come much closer to Trigger Maru than RFB.
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In stock or RFB you just find a layer, set it on silent running under 3 knots and go to lunch. The real sub jockeys would laugh that we call that simulation. One more. Tell me if anything close to this happens in stock SH4 or RFB: Quote:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 |
Rear Admiral
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>>Here is a ferocity not even achieved by Trigger Maru
Ohhhh.. and to think i was acutally thinking about increasing the effects of thermal layers up a half a notch (took it down a full notch in current WIP). Now i think i wont. Maybe ill just let it ride, and if its too much, im sure folks will let me know in no uncertain terms. :rotfl: Edit: I can say this, that one test mission i ran, i put myself in a bad position, but it was to simulate the after effects of a convoy attack. I put one tin can in a position where i could detect me. Being at all stop without Silent running enabled, he heard me from about 3,000 yards and came barreling in. This signaled the other 2 tin cans i placed in a simulated convoy position. The first one came in two runs. After that, "Mr Minekaze" ( ![]() I spent the next 20 minutes doing damage control, and was forced out of silent running to effect repairs and control flooding. Once i got the flooding under control, i stopped the pumps, knowing i was still stern heavy, and drifted down to my crush depth. I then had to restart the pumps.Point being, by being forced out of silent running, i dont think i was losing them anytime soon. Once i got the water out, i could tell i was in for a long game of cat and mouse, and had about 2 or 3 more close calls. The 3 kept circleing, either around me, or just behind me. Point being, i dont know if that test run was an accurate gauge of their effectiveness, but it sure did look like it was going to last awhile. Although the "ring" was starting to form behind me, which is an indicator that i was about to break free - however, im not sure on that either cause they were still dropping close astern. :hmm: guess we'll just have to see. |
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#8 | |
Swabbie
![]() Join Date: Apr 2008
Posts: 14
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#9 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
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![]() Also, different boats had different experiences with scooting under a thermal layer. There WERE boats that were able to drop below the thermal layer and just slowly chug away. THere were escorts that threw a few depth charges and left. THe 1.4 version of RFB runs the whole spectrum. Sometimes it's pretty easy, at other times I had a DC attack last over 8 hours because of rolling in Peto's extended DC evasion mod in the 1.4 version. Putting it at 3 knots and toodling off was not working. RFB also uses less attenuation for the layer than stock, so they CAN follow you. Both RFB and TMO have varying levels of escort aggressiveness and experience. In fact, I slipped into an entire convoy in TMO with the lead escorsts only dropping about 10 DC's total and then losing me under the layer. Early in the war so they probably had a low level of experience. After hitting 3 merchants, I underwent a 10 minute DC attack before losing them . . . by slipping below the layer and heading off at 3 knots after a DC run. As for your reference to the Puffer. Yes things like that have happened with the new damage changes LukeFF has put in for 1.5. Had a depth charge go off close and injure 2/3 of the people in the control room, start flooding, knock out some gear. About 4 depth charges later the same thing happened to the engine room.This was tested some before you were in the group. So when you make comments like that, it might be better to preface them with "earlier versions of RFB", until you've had a chance to mess with the new one (of which the beta for the testers is uploading at this time), especially combined with AG's RFB air layer. There are things he's done in the air layer for RFB not in TMO or RSRD.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 Last edited by swdw; 04-06-08 at 02:50 AM. |
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#10 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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#11 | ||
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
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#12 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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TMO has it's own highly developed built in campaign. RFB has a campiagn layer, but we really recommend you use RSRD or Improved campaign layers instead as it hasn't been worked on since the 1.3 release. RFB's pre 1943 torpedoes will drive you off the deep end ![]() ![]() There are some differences in the sensors, both for the subs and AI. RFB's follow historical values. TMO starts there and tweaks them in either direction depending on whether Ducimus wanted to add playability or a challenge. RFB is the source of the draft and dive rate mod. Not only do the subs look better, it allows you to sneak in at night on the surface as the range you can be spotted at visually has decreased. Also, things like acceleration, and turning radius are historically accurate. Underwater depth changes are slower in RFB than TMO Stay tuned though, as Ducimus is working on his own version for TMO. With the new RFB, boats and crews are more vulnerable than in TMO, and there are differences in the aircraft's abilities to spot you. Some make it easier to be spotted in RFB, some make it easier to be spotted in TMO- it depends on the situation. TMO is more of a supermod than anything else out for SH4 at this time. RFB needs to be combined with other mods to be considered a supermod. I would like to add that Ducimus is an incredible modder who's experience and understanding of the game engine and files are, in my opinion, unmatched by any other single individual. You can find groups of people that may match him, or someone that knows more about a particular area. But another single individual with his overall knowledge? I highly doubt it. He doesn't get anyway near the recognition and respect he should get for his hard work and sheer genius when it comes to thinking outside the box and then finding a way to make it happen. So there you go. Which one should you use? Survey says . . . the one that closest fits your idea of what you'd like SH4 to be.
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#13 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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![]() Whichever mod you pick, it's a win-win situation for you the player. I may not be using either mod (call me weird! ![]() ![]()
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