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#1 |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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I have an issue with the range my crew is able to see in light fog conditions. For instance, during a clear sky, moonlit night, windspeed 11 m/s, crew at battlestations (deck watch efficiency 100%), light fog, although I see very clearly the small tanker through the TBT (probably some 4000 yards away), I'm unable to lock it. My crew finally spots the bloody tanker at short range, some 500 yards away. Needless to say the tanker noticed me too. This happened consistently to me since I've enabled SP1a and SP2, I did not have this problem with SP1. Is it because of the sensors, or are the new environmental effects to blame?! I would be extremely grateful for your help on this one.
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People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg Last edited by idf; 03-22-08 at 06:55 AM. |
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#2 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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Same goes for me, it is pretty frustrating. Im currently on my first patrol, and I am actually able to make the ship using the manual quicker than my lookouts can spot them. Also medium fog is rediculiously thick. I dread encountering thick fog. Anyone know how to increase the crews visual detection distance using S3ditor??
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#3 |
Rear Admiral
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Player sensors are effected by crew effieciency in TM.
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#4 |
Frogman
![]() Join Date: Oct 2007
Location: Pulaski Tennessee
Posts: 290
Downloads: 32
Uploads: 0
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So you are saying basically my problem is to green of an inital crew. I swear on everything holy that i have never had to be so close to id a ship. And each and everytime at that.
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#5 |
Watch
![]() Join Date: Apr 2005
Location: Romania
Posts: 18
Downloads: 44
Uploads: 0
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I purged TMO SP2 of all Environmental 4.0 mod files and in TMO SP1a I reverted to the scene.dat in TMO SP1. Problem gone - in similar conditions to those described in post #1 (moonlit night, light fog, 2m/s windspeed, crew at battlestations), my crew spots a modern split freighter at 8800 yards. And the freighter was coming directly towards my sub, bow on . So somehow sensor efficiency in light fog conditions is related to the stunning effects in Environmental 4.0 mod. That's a pity, the scenery looked so much better...
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People who keep dogs are cowards who haven't got the guts to bite people themselves. August Strindberg Last edited by idf; 03-22-08 at 02:39 AM. |
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#6 |
Rear Admiral
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:hmm: interesting. That seems to correlate to something else i noticed. I *thnk* its related to wave settings if indeed true. If true, easily fixed.
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