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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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(I tried to send this as a PM, but your inbox is full)
Has your development team found the time to fix some of the problems with the American submarine interiors? Many of the gauges are mapped backwards, there are gauges and indicator needles that don't work properly, and several of the compasses don't work right. I've managed to partially fix some of them, but others simply won't budge. Thanks!
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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They think, that modders can make this all...
And not without the bases ... no prob's, but no time ...
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
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Some yeah some ... no. Can't remember what was fixed and when.
What are those that give you trouble ? P.S. Sorry its damn hard keeping that inbox empty ![]()
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With strength I burn... |
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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![]() Quote:
Also, several of the textures inside the Gato conning tower, to the right of the planesman, are missing. Lastly, in the S Class, the compass in front of the planesman instead shows the fathometer display. And, of course, there's all the textures that mapped backwards or upside-down.
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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elanaiba, the circled gauges (plus the ones in the middle, behind the pole) are the ones I am talking about in the control room of the Gato. This bug does not show up with the Porpoise and Salmon interiors:
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#6 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() Quote:
![]() Of course after adjusting of dial values ...
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#7 |
Rear Admiral
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in my opinion the biggest issue with the interiors is the textures associated with the dials as show in the picture above - or rather, complete lack of back ground texture.
90% of the dials i got scaled correctly in all sub interiors, or otherwise fixed. Many of the dials in stocks do work, but the needle range is much to large. So they don't appear to do anything when infact they do. The lack of CO2 working, my hunch has always been this was a code issue somewhere else in the game, not neccessarily the sub interiors themselves. But.. thats just a hunch. |
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