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LukeFF 02-13-08 08:23 PM

@elanaiba
 
(I tried to send this as a PM, but your inbox is full)

Has your development team found the time to fix some of the problems with the American submarine interiors? Many of the gauges are mapped backwards, there are gauges and indicator needles that don't work properly, and several of the compasses don't work right. I've managed to partially fix some of them, but others simply won't budge.

Thanks!

Anvart 02-14-08 03:49 AM

They think, that modders can make this all...
And not without the bases ...
no prob's, but no time ...

elanaiba 02-14-08 01:43 PM

Some yeah some ... no. Can't remember what was fixed and when.

What are those that give you trouble ?

P.S. Sorry its damn hard keeping that inbox empty :(

LukeFF 02-14-08 07:16 PM

Quote:

Originally Posted by elanaiba
Some yeah some ... no. Can't remember what was fixed and when.

What are those that give you trouble ?

P.S. Sorry its damn hard keeping that inbox empty :(

In particular, I'm finding that the compressed air gauges do not work no matter what (fuel, CO2, and battery work fine).

Also, several of the textures inside the Gato conning tower, to the right of the planesman, are missing. Lastly, in the S Class, the compass in front of the planesman instead shows the fathometer display.

And, of course, there's all the textures that mapped backwards or upside-down.

LukeFF 03-08-08 03:50 PM

elanaiba, the circled gauges (plus the ones in the middle, behind the pole) are the ones I am talking about in the control room of the Gato. This bug does not show up with the Porpoise and Salmon interiors:

http://img.photobucket.com/albums/v2...125328_031.jpg

Anvart 03-08-08 04:20 PM

Quote:

Originally Posted by LukeFF
Quote:

Originally Posted by elanaiba
Some yeah some ... no. Can't remember what was fixed and when.

What are those that give you trouble ?

P.S. Sorry its damn hard keeping that inbox empty :(

In particular, I'm finding that the compressed air gauges do not work no matter what (fuel, CO2, and battery work fine).

...

Work, but very original ... :D
Of course after adjusting of dial values ...

Ducimus 03-08-08 04:48 PM

in my opinion the biggest issue with the interiors is the textures associated with the dials as show in the picture above - or rather, complete lack of back ground texture.

90% of the dials i got scaled correctly in all sub interiors, or otherwise fixed. Many of the dials in stocks do work, but the needle range is much to large. So they don't appear to do anything when infact they do.

The lack of CO2 working, my hunch has always been this was a code issue somewhere else in the game, not neccessarily the sub interiors themselves. But.. thats just a hunch.

Anvart 03-08-08 05:14 PM

Quote:

Originally Posted by Ducimus
in my opinion the biggest issue with the interiors is the textures associated with the dials as show in the picture above - or rather, complete lack of back ground texture.

90% of the dials i got scaled correctly in all sub interiors, or otherwise fixed. Many of the dials in stocks do work, but the needle range is much to large. So they don't appear to do anything when infact they do.

The lack of CO2 working, my hunch has always been this was a code issue somewhere else in the game, not neccessarily the sub interiors themselves. But.. thats just a hunch.

CO2 dial work good ... and you can to change speed (on dial) of increase of CO2 concentration (if you know correct value) ... :)

P.S. and remaping no prob's if you know what texture should be ...


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