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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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Enabling the "Volumetric fog" or the "Ambiental effects", the sub can be observed underwater (transparent water). Enabling that/these option/s i obtain a low perforance (my specs are: P4 3,2 Ghz LGA775, 2Gb RAM DDR400, GF 7600GT), Is it any way to, ONLY, view the sub underwater without enabling these options, maybe editing a file?
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#2 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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"waterair.dds", "shafts.dds", "underwater_disp_map.dds" and "turbulence.dds" and enable the mod again, but I would recommend getting a better GFX card to enjoy the eyecandy later ![]() |
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#3 | ||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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#4 | ||
Frogman
![]() Join Date: Jan 2008
Location: Spain
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#5 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Edit as follow... and you will have a good underwater view of the sub without eanbling those settings. From Underwater Visibility Mod FOR VERSION V1.4 Abrir el archivo scene.dat con un editor hexagecimal, y modificar lo siguiente. Open the file scene.dat with an Hexagesimal Editor and modify the following lines : 1] Valor Original/ Original Value : (-4) 0003e7 6F 67 00 00 00 80 C0 00 @@....Fog....A. Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (-3) 0003e7 6F 67 00 00 00 40 C0 00 @@....Fog...@A. 2] Valor Original/ Original value : (18) 0003e7 6F 67 00 00 00 80 C0 00 00 90 41 00 ..A.PF<....UpLight Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (30 m) 0003 e7 6F 67 00 00 00 40 C0 00 00 f0 41 00 Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (60 m) 0003 e7 6F 67 00 00 00 40 C0 00 00 70 42 Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (70 m) 0003 e7 6F 67 00 00 00 40 C0 00 00 8c 42 Mod Default Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility : (100 m) 0003 e7 6F 67 00 00 00 40 C0 00 00 c8 42 3] Valor Original/ Original Value : (120 m) 001b51 00 00 f0 42 MinDistance..öB Mod Default Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater Visibility (180 m) 001b51 00 00 34 43 MinDistance…4C 4] Valor Original/Original Value : (180 m) 001b76 73 74 61 6e 63 65 00 00 00 34 43 MaxDistance…4C Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater : (300 m) 001b76 73 74 61 6e 63 65 00 00 00 96 43 MaxDistance….C Mod Default Valor Visibilidad Bajo el Agua Mejorada/ Improved Underwater : (500 m) 001b76 73 74 61 6e 63 65 00 00 00 fa 43 MaxDistance…úC |
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#6 | ||
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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Also, i think the graphic engine of SH4 is not optimiced for performance... ![]()
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#7 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() Quote:
Now i understand... you must to edit WaterOpacity value into scene.dat file, you can use MiniTweaker program from TimeTraveller. I am n a value of 10 and works fine, if i am not wrong, ROW is using 5. ![]() ![]() ![]() |
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#8 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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#9 |
Frogman
![]() Join Date: Jan 2008
Location: Spain
Posts: 289
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Thanks Redwine, i'll try it
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