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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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While testing some new ships using GWX I decided to make a surface attack. I noticed that apart from my U-Boat incurring damage from the merchants' and trawler's heavy deck guns, the light 20mm armament was able to do pretty substantial damage to the sub. IIRC the 20mm was actually powerful enough to cause flooding. Did this usually happen in real life? I was under the impression that the pressure hull was able to resist nearly anything up to heavy calibre (4-5 inch) Naval weapons. No criticism of the modmakers is intended.
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#2 |
Chief of the Boat
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Many planes were armed with 20mm cannon.....look at how many subs were either sunk or damaged to the point where they had to return to base.
The subs hull was a pressure hull, and once pearced, unable to dive to any great depth and thus....extremely vulnerable. ![]() |
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#3 |
Stowaway
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After the war, German
Submarine Command records revealed that U-134 reported downing a U.S. Navy airship. The sub cited sustaining battle damage to her No. 5 main ballast tank and No. 4 diving tank. After surviving two more attacks, U-134 was ordered to return to base in France for repairs. En route in August, her luck ran out when two Royal Air Force bombers intercepted her in the Bay of Biscay, and sent her to the bottom. The K-74 fired .50 cal AP shells only. It is believed the damages inflicted to the U-134 in this attack played a major role in the sinking in the Bay of Biscay. |
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#4 |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
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I believe K-74 didn't throw any bombs?
http://www.inetres.com/gp/military/i...g/50_ammo.html All about .50 cal. Below the page is table with AP capabilities. As you see, on 1200 meters AP round from M2 can hit only 10mm of steel (note - under 90 degrees, which not possible in real action). On 1500 only 7 mm. That's more modern ammo, that been used on ships. Not all of them were armed by expensive AP rounds. Pressure hull is round, and hitting it by normal trajectory (90 degrees) is impossible. Anybody knows what was the thickness of light hull? Ballast tanks? In SH3 bullet is the same effective on 5000 meters and 300 meters. Maybe it's reasonable to make stats, based on 1500 meters bullet capability, not 100 meters? 'cause on shorter distance ship will hit u-boat more often, causing more damage. Also plane 20mm cannons are much shorter and weaker, than 20mm C30/C38 'cause of shorter barrel. Why planes aren't destructible, and pressure hull is? Mmm.. Plane fuselage is thicker?)) And.. after all... You say: Captain should leave deck gun to make "gun system" work properly, because no captains fired deck gun manually. OK. You made non-defeatable planes by config. OK. Don't you think you simply cutted out 2 parts of game? Balance of "realism". You can't shot down K-ship in GWX, but in real life K-74 were shot. Price of your "realism" is too high - it's a price of playability. All "forum amazers" after install playing around stats to return playability back. PS: Please don't tell me "play stock". It's not a fresh joke. And it is a bit of criticism. To say so, you should have "light" version of the mod, that deals only with units, campaign and game appearance, not balance. Otherwise...take "feedback" from users adequately. ________________ |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#6 | |
Silent Hunter
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#7 | |
A-ganger
![]() Join Date: Nov 2007
Posts: 80
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I am satisfied with REF answer. Thanks. I already doing my best to return playability to this mod compilation. As russians say: Хочешь сделать хорошо, сделай это сам.
Where I can get shells.zon tweak-file for GWX 2.0? I believe stock one isn't compliant. You are not forced to do anything for users. But users are not forced to say "amazing" too. We have democracy and freedom of a word. That's why I speaking what I think and know. Quote:
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#8 | ||||||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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That is correct: the depth charges failed to drop when commanded. Quote:
If you can find a way to do have guns damage your gunners without damaging the hull we would very much like to hear about it! ![]() Quote:
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![]() I think the game is eminently playable and enjoyable as it is (I have had time to play one patrol under GWX V2.0, in which I sank 19 ships displacing over 91,000 tons in the fall of 1939) at 100% "realism" (as defined by the Silent Hunter III engine). I vote to not add a "lite" option. I won't tell you to play stock, but I will suggest that you
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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