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Damage from Light Weapons in GWX
While testing some new ships using GWX I decided to make a surface attack. I noticed that apart from my U-Boat incurring damage from the merchants' and trawler's heavy deck guns, the light 20mm armament was able to do pretty substantial damage to the sub. IIRC the 20mm was actually powerful enough to cause flooding. Did this usually happen in real life? I was under the impression that the pressure hull was able to resist nearly anything up to heavy calibre (4-5 inch) Naval weapons. No criticism of the modmakers is intended.
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Many planes were armed with 20mm cannon.....look at how many subs were either sunk or damaged to the point where they had to return to base.
The subs hull was a pressure hull, and once pearced, unable to dive to any great depth and thus....extremely vulnerable. http://www.psionguild.org/forums/ima...ies/pirate.gif |
After the war, German
Submarine Command records revealed that U-134 reported downing a U.S. Navy airship. The sub cited sustaining battle damage to her No. 5 main ballast tank and No. 4 diving tank. After surviving two more attacks, U-134 was ordered to return to base in France for repairs. En route in August, her luck ran out when two Royal Air Force bombers intercepted her in the Bay of Biscay, and sent her to the bottom. The K-74 fired .50 cal AP shells only. It is believed the damages inflicted to the U-134 in this attack played a major role in the sinking in the Bay of Biscay. |
I believe K-74 didn't throw any bombs?
http://www.inetres.com/gp/military/i...g/50_ammo.html All about .50 cal. Below the page is table with AP capabilities. As you see, on 1200 meters AP round from M2 can hit only 10mm of steel (note - under 90 degrees, which not possible in real action). On 1500 only 7 mm. That's more modern ammo, that been used on ships. Not all of them were armed by expensive AP rounds. Pressure hull is round, and hitting it by normal trajectory (90 degrees) is impossible. Anybody knows what was the thickness of light hull? Ballast tanks? In SH3 bullet is the same effective on 5000 meters and 300 meters. Maybe it's reasonable to make stats, based on 1500 meters bullet capability, not 100 meters? 'cause on shorter distance ship will hit u-boat more often, causing more damage. Also plane 20mm cannons are much shorter and weaker, than 20mm C30/C38 'cause of shorter barrel. Why planes aren't destructible, and pressure hull is? Mmm.. Plane fuselage is thicker?)) And.. after all... You say: Captain should leave deck gun to make "gun system" work properly, because no captains fired deck gun manually. OK. You made non-defeatable planes by config. OK. Don't you think you simply cutted out 2 parts of game? Balance of "realism". You can't shot down K-ship in GWX, but in real life K-74 were shot. Price of your "realism" is too high - it's a price of playability. All "forum amazers" after install playing around stats to return playability back. PS: Please don't tell me "play stock". It's not a fresh joke. And it is a bit of criticism. To say so, you should have "light" version of the mod, that deals only with units, campaign and game appearance, not balance. Otherwise...take "feedback" from users adequately. ________________ |
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I am satisfied with REF answer. Thanks. I already doing my best to return playability to this mod compilation. As russians say: Хочешь сделать хорошо, сделай это сам.
Where I can get shells.zon tweak-file for GWX 2.0? I believe stock one isn't compliant. You are not forced to do anything for users. But users are not forced to say "amazing" too. We have democracy and freedom of a word. That's why I speaking what I think and know. Quote:
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Ref ps, I've been looking to your post history, you've got 18 posts, and all off them are non constructive critics/trolls about GWX, at least under this pseudonim. |
Sure. I forgot only amazing posts about GWX are constructive. All others are "non-constructive". People asked about .50 cal penetration ability, I answered. I am answering questions honestly, not as profitable to me personally. I understand what is "team critics resistance", I spent 5 years in OFP community, building my own mod, and used the same methods as you. Nothing personal, I just don't love star sick and western way of speak, when you need to speak to please your opponent, not to say something constructive. I don't think "go play stock" and "you newbie" are constructive answers on some realism issues. I didn't see any document-based arguments instead of "play stock", "uninstall GWX" and "We have our point of realism". Realism depends on real life issues, not on someone point of view.
And stop looking for enemies everywhere. You said "only two users who don't like it"? I can drive few hundreds from russian, polish, ukrainian and many other forums, who asked there "wtf is this?". They just not good in english, or don't know about subsim.com. Maybe sometimes you need to slip your neck away from your worm swamp and listen to feedback. Not only amazing things in the world. Critisism also present. If you can't fix something 'cause of lack of time, tell us how to do this. I've asked for tweak files twice. Maybe I should play stock for a while, and tweak-files will suddenly appear on my workplace?)) Donnerwetter, I like GWX campaign and reworked units, planes, effects. All is proper. Why I can't ask a question and got an argumented answer? As I did on .50 caliber one. |
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I for one DO NOT give out MY tweak files.
Write your own. Everyone else does. |
I am not so big in SH3 modding. It's your fantasy I've been registered before or I am "evil russian" from some old day mod. How to write tweak files, when I don't know which new shells have been included in GWX? Actually I don't think great modders like Anvart, Sergbuto, NYGM authors told you in proper times: "make this on yourself". I believe they assisted you, as real modder should do, when he cares of making game better, not about his own glory. You're too selfish, guys.
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U-boats were not Tiger tanks. :yep: There is a difference between the sudden shock of an impact by a bullet or shwll and the steady pressure of water while submerged.
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That's EXACTLY what happened and is why The Grey Wolves were started. LMAO As for Privateer being selfish.:hmm: Don't think so. He created the files, he can do what he want's with them. I have unique content on my PC which the community will never see or use, is that selfish. Privateer is far from selfish, he created (from scratch) the K-Ship, V1 and the *cough* (coming soon ;)) aswell as numerous other hidden changes, using his own time and knowledge. Do what he did & work it out fpr yourself. Quite frankly, the implication that the GWX team is selfish is a little beyond belief considering the amount of time we've devoted to this game. So with that last comment of yours, I can safely say that you'll get no help from our team. Go and ask the people you listed in your post and quit bothering us. |
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Anyway, let's forget it. "No" means "no" in every language)) Thanks for answering)) I already learned all I wish to know. |
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