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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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I super scrubbed my computer for anthing left from previous installs and sure enough found odd files trying to hide.
The downloads and installation went smotthly and the game uploads at the same speed if not faster than the Earlier GWX. I'm about 20 MB short of the recommended ram and have a Navidia 5200 graphics card. It doesn't take long to see the 2,0 improvements. The engine room sound telegraph is great. The new compass rose, which allows you to give precise heading orders are nice goodies. No tails on the ship symbols make things a bit more interesting. What amazes me, is how Kpt Lehman and his crew managed to optimize the game without creating a higher requirment for the computer. Us poor folk are grateful .
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#2 |
Stowaway
Posts: n/a
Downloads:
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Gotta give thanks to various Coffee Companies!!!
There were days I know I drank 5 or 6 full pots!! Nearly EVERY file in GWX 2.0 was looked at closely. Redundancies were removed, any units that had various problems were corrected, multiple dats were combined into single dats where possible, and that's just what I recall off hand. :hmm: It all adds up to haveing more, but not paying the higher load time price. ![]() And the Beta Testers!!! ![]() If something wasn't right on, They'd let us know! Again and Again and AGAIN!!! ![]() |
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#3 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
Posts: 310
Downloads: 13
Uploads: 0
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i thank all of you involved....but the sweet spot for me is the k class airship...it rocks man..the model is awsome ...world class job ...
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#4 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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Inital comments? Im glad I took my socks off. But I am a bit quirked that the IX class boats cant operate off the US coast effetively (ie more then one day)
Also I like what they did with the missions. If you dont nommaly read the manual please do! Evean I learned some stuff. ![]() ![]()
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"Some ships are designed to sink… others require our assistance." ![]() |
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#5 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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So far I'm loving GWX 2.0 -- I only wish I'd backed up my gramophone folder before the SH3 re-install -- D'OH!!!
![]() Well, so far everything works, and I'm grateful as can be! What a team! "Gute Leute!" I dig the giant slide-out compass, and the buoys and barrage balloons in port! And I just spotted a Japanese freighter off the coast of Portugal (1941) -- that's a first! Mach's gut!
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
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#6 | |
Sonar Guy
![]() Join Date: Nov 2007
Location: Scotland
Posts: 392
Downloads: 47
Uploads: 0
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GWX v3.0 Gold, Commander v3.2. WINDOWS 10, G3258 @ 3.8Ghz, 8GB RAM, GTX 960 2Gb. |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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By the time Operation Drumbeat starts, you should be able to upgrade to a IXC with engine modifications and patrol for at least a few weeks. Even with the IXB it's doable.
![]() The transition to the US coast should be done a 8kts and your entire patrol should be conducted on minimal fuel requirements. Racing around at higher speeds will not work. Short burst of flank should be possible, only to chase down a contact but you cannot go after targets that are moving away from you. You just don't have the fuel, just as RL. However, when the IXD2 becomes available, it's a different story. Patrols can last in excess of 90 days, with 30-40 in your patrol area. The IX's are more than capable of conducing an extended patrol on the US coast. I know, it's my theater of choice.
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