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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: May 2007
Location: Phoenix
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Realistic Sub
Hey guys how do you fix/make the sub ride lower in the water? I saw a post on it but there was no info really. And also based on this photograph is there a way to move the conning tower and the deck gun forward aswell for tambor, gar,gato,balao etc classes as well??
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 12-07-07 at 10:19 AM. |
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#2 |
Stowaway
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I don't know. It looks pretty damn close in those comparison pics. :hmm:
Anyways, I believe it's the sub *.sim files you are looking for. Search under 'draught' in the file. Mini Tweaker tool is needed. You can also use a hex editor. Look under single byte. The number to change is the second slot to the right of the letter 't' in draught. Remember, it's a single byte. Good luck with your mod. |
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#3 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
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Here's example picture for NSS_Sargo.sim...i increased draught value from 5,061 to 5,471 (5,661 was too much)
![]() Jake |
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#4 |
Stowaway
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Ooops, I guess S3D does work on the sub.sim files.
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#5 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
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...btw...could that fr_ratio value mean the balance for the sub...i mean that what i have experienced, when changing draught value, it looks like the tail of the sub runs in correct level, but bow runs a bit too deep...i guess i'm gonna try to change that fr_ratio too and see what will happen....
Jake |
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#6 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 12-07-07 at 03:55 AM. |
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