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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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Odd Underwater course behaviour
So I'm evading a pair of escorts in BE67 after attacking a nice convoy. Sank 2-T-3 Tankers, a Troopship, a Celt Tanker & a C-3 cargo. Missed an escort at 850m stern shot, fast speed 2m. You know how they can step into overdrive and avoid your shot - cool.
![]() Managed to get away and return to course. Or as I thought. Everytime the boat contacts a way-point it goes into a hard to port turn and spun around in a circle. Yeah kind of weird I thought. Tried erasing the cojurse and rolling with another one, same deal. Well enough of that noise, surfaced at a good time and returned to course, problem went away. Bernard incident?
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#2 | |
Ocean Warrior
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#3 |
Eternal Patrol
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This is common to overshooting the way point
it happens when a plotted evasive course has the waypoints too close together the boat cant get its nose around fast enough at submerged speed to make the waypoint and starts looping it trying to get its nose off of it. the solution is delete the waypoint or avoid closely spacing them. subs turning radius increases with reduced speed and rudder movements. M |
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#4 |
Navy Seal
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Another explanation: Waypoint is on the surface. If you are deep enough, game thinks you missed it.
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#5 |
Seasoned Skipper
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waypoints to close to make the turn ...
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"victim's ? ... arent we all ? " |
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#6 |
Ace of the Deep
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Brag is right waypoint is on the surface and counts as "reached" when you're closer than 100 meters (ballpark figure). If you're deeper than that you'll never "reach" it hence the circling.
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#7 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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Ahh ok well the too deep thing makes some sence. Most of the way-ponts were at least a 1/4 grid apart. More jazz to remember.
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