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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Sorry to be complaining about a great sim.
It seems that the missing sounds where not included in the patch. ![]() It would have been real nice if it could have been done. I think Leovampire was working on some sound issues, but I'm not sure. How about it Leo? ![]() Joe |
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#2 |
Navy Seal
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The devs concentrated on things that could not be modded. Sounds can be handled by the modders and they already have done a great job.
![]() It will take awhile for the smoke to clear and for us to be told that all the mods work right with 1.4, but it will be well worth the wait. Thanks modders! I know it's a pain right now.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Pacific Aces Dev Team
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I agree 100% with RR!
The important thing was to get the hardcoded stuff done, the "moddable" stuff can, and will be solved by the community. The other wouldn't have been possible ![]()
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One day I will return to sea ... |
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#4 |
Grey Wolf
![]() Join Date: Aug 2005
Posts: 930
Downloads: 23
Uploads: 0
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......sounding like a destroyer when it hits the sub is still there??? Certainly not a showstopper but I thought that would have been an easy fix (I'm not aware of any modder being able to fix it). That's sad.
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#5 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
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I'm getting the clock ticking constantly at 1x tc after installing 1.4 and starting a new career.
Haven't found a way to kill the tick tick tick yet. ![]() |
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#6 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Click on top of the watch.
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