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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
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![]() Quote:
Thanks for posting it Neal...
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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I'll ask a second time .
What is it and what is it all about ? First time I have heard of Deepsix. |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
Posts: 1,057
Downloads: 42
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Yes, I hate to sound stupid, but I can't figure out what the heck this is.
Can somebody enlighten me? |
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#4 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
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The website is a little slim, but checkout:
http://www.deepsix-online.com/site (this is a flash site for it...little out of date) It gives a little more information. In a Nutshell: Take Iron Wolves (old multiplayer naval game), update it to directX (was 2d), apply a "war comic" art style, make a budget MMO for naval gamers; kind of a naval equivalent to Runescape. Drive a sub or surface ship, find something or someone to sink, or take on a mission. You can play for the Northland, the Westland, or you can be a Privateer. Privateers can create their own "squadrons". The full breakdown of the gameplay was part of what was lost when our last server host went out of business without notice. It's a personal project and is naturally taking me a long time to get done. I'm not alone; Grant Madden and Peter Sloto are part of the effort, but its primarily a hobby project of mine that started after the GOLD edition of Enigma was released.
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#5 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
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Ok, here's an early in development screenshot (
Liner and submarine) ![]()
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#6 |
Sparky
![]() Join Date: Apr 2002
Location: Eugene, OR. USA
Posts: 153
Downloads: 0
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Here is a little more recent shot, shows new water, early terrain, early sky. 1. Capsizing Corvette:
![]() 2. ship display (borrowed some little 3d guys to show perspective. Not sure if we'll have guys on the ships or not. ![]() All the ship textures were hand painted to capture a "war comic" style by artist Charlie Madsen.
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