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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
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I was just wondering and don't know how to figure it out myself, but just what would be the normal distance...On a clear day with flat water?
In Warners book "Iron coffins" he talks about seeing smoke first in about 90% of the sightings. I never see smoke until after I have seen the ship through my binoculars, usually around 8500m. Maybe I need a smoke mod that will work with GWX. My monitor is a new 22" flat screen HP W2207. The graphics in everyone of my other games is outstanding... In SH3 I have water painting type circles in the day & stripes & blotches at night...Oh, and my boat turns a lovely desert brown at night...Maybe they ran out of gray & used some of Rommels tank paint... |
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#2 |
Subsim Aviator
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considered enabling the 16km atmosphere mod that comes with GWX?
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#3 |
Eternal Patrol
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^
What he said. I've had the watch crew call "Ship spotted" at 14-15km, only to look myself and see nothing but a column of smoke (or several columns). It's a great mod.
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#4 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
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Without the GWX, you CAN see the smudge on the horizon- you just have to be on deck and looking for it; your crew will not call out and identify it.
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#5 |
Frogman
![]() Join Date: Jun 2007
Location: Phoenix, Arizona
Posts: 297
Downloads: 4
Uploads: 0
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I have that 16k thing loaded. Just what is it suppose to do anyway? Things look just as they did prior to me switching it over to the right side of that jasme enabler prior to this patrol.
What am I suppose to notice different? On My laptop I have just the sh3 & 1.4b patch & I can see smoke on a clear day a long way off. With GWX I will see the ship way before I notice any smoke. Anyway, My question was: How far is the horizon from the con of a sub on a clear calm day? I know that there is a-way to figure it, but I don't kknow how myself. |
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#6 |
Subsim Aviator
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i believe in the game, the default visual detection range on a clear calm day is 8KM
basically... the 16KM visibility mod just ups the maximum viewing distance to 16KM and increases the visual detection range of the watch crew to 16KM if i remember correctly. It is very very hard to come out and say that a real life sub crew could spot a ship at XXX KM because there are soooo many variables that come in to play. just consider the following hand full of examples of what affects the ability to spot a target 1. size of the target ship 2. paint scheme of the target ship (dull grey, black, cammo?) 3. speed of the target ship (high speed = lots of smoke but slow speed = very little or almost NO smoke) 4. time of day 5. bearing to the target ship in relation to a rising or setting sun 6. experience of the watch crew 7. cumulative fatigue of the watch crew 8. is the target ship in the shadow of a high stratus or cirrus cloud? 9. though the weather is clear within 10 km of your sub conning tower there could be light virga (rain that evaporates before contacting the surface) on the horizon... if so might the target ship be concealed behind the virga? developers and modders try to incorporate many of these considerations into their game design and mod design while also taking into consideration that the average joe player is not that concerned about super realism... average joe gamer just wants to blow stuff up. for everyone else there is GWX ![]() the only real life way that you the player is going to visibly detect a merchant ship's smoke on the horizon before your crew calls out the target is to play the entire game on 1X time compression and personally man the watch tower EVERY TIME your on the surface... something the skipper did only occasionally.
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#7 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#8 | |
Eternal Patrol
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![]() Quote:
I haven't played since before GWX was released, so I know this is true. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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anti-poll bump
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#10 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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anti poll bump
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