SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-13-07, 04:23 PM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default Uboat skin resolution

Is there anyway to go around the restriction it has for the resolution? Or would that be hardcoded? I really want to make myself a very high resolution skin (2048 x 2048). :hmm:

Thanks for the help!
Dowly is offline   Reply With Quote
Old 09-13-07, 11:28 PM   #2
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

re-UV map the 3D model with a higher resolution. When you go to create texture choose the higher resolution you want to use.
TheDarkWraith is offline   Reply With Quote
Old 09-14-07, 12:11 AM   #3
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Bud, do you still have the original GW? All the skins were 2048 x 2048. I might have copies of the TGAs from GW if you need them.

I think, the player boats are fully scaleable, you could make a 4096 x 4096 if you wanted, just need to make a new TGA.
__________________

Last edited by danlisa; 09-14-07 at 12:22 AM.
danlisa is offline   Reply With Quote
Old 09-14-07, 12:36 AM   #4
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Danlisa if you still have original GW may I have a copy too.

4096x4096 hmmm sound good.

Do I have to image size it before I save the file or will SH3 accept the 4096 tga file as is?:hmm:
__________________
Wolfehunter is offline   Reply With Quote
Old 09-14-07, 02:26 AM   #5
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Well, the thing is, if you want to create a 4096 skin, you will need to double the size/rez of the 2048 and then repaint the TGA as the enlarging process will blur the details but it could be used as a template. If you just resize the TGA files, you will not get a higher rez, it needs repainting.

As for the 2048 skins from GW, I have those as a separate pack (VIIB/C & IXB/C/D2), the Type 2 & 21 will require repackng of their DAT files and as such I never bothered, partly due to the fact I never use them but can certainly extract and upload them. You will, however, need to pack them into the respective DAT for your version of the game.

VII Textures (2048) - HERE

IX Textures (2048) - HERE

These are packed into JSGME ready folders, just enable & go.

Thanks & Credit go to Fubar who originally created these for GW. Top work.
__________________
danlisa is offline   Reply With Quote
Old 09-14-07, 04:52 AM   #6
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,053
Downloads: 32
Uploads: 0


Default

Ow... I remembered that the limit was 1024x1024... oh well.. glad I was wrong!

Thanks for the files Dan! Tho, I was more of a looking a type II. But no worries, I can reskin the boat from scratch.
Dowly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.