![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Lucky Jack
![]() |
![]()
Is there anyway to go around the restriction it has for the resolution? Or would that be hardcoded? I really want to make myself a very high resolution skin (2048 x 2048). :hmm:
Thanks for the help! |
![]() |
![]() |
![]() |
#2 |
Black Magic
![]() |
![]()
re-UV map the 3D model with a higher resolution. When you go to create texture choose the higher resolution you want to use.
|
![]() |
![]() |
![]() |
#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
Bud, do you still have the original GW? All the skins were 2048 x 2048.
![]() I think, the player boats are fully scaleable, you could make a 4096 x 4096 if you wanted, just need to make a new TGA.
__________________
![]() Last edited by danlisa; 09-14-07 at 12:22 AM. |
![]() |
![]() |
![]() |
#4 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
![]()
Danlisa if you still have original GW may I have a copy too.
![]() 4096x4096 hmmm sound good. Do I have to image size it before I save the file or will SH3 accept the 4096 tga file as is?:hmm: |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
|
![]()
Well, the thing is, if you want to create a 4096 skin, you will need to double the size/rez of the 2048 and then repaint the TGA as the enlarging process will blur the details but it could be used as a template. If you just resize the TGA files, you will not get a higher rez, it needs repainting.
As for the 2048 skins from GW, I have those as a separate pack (VIIB/C & IXB/C/D2), the Type 2 & 21 will require repackng of their DAT files and as such I never bothered, partly due to the fact I never use them but can certainly extract and upload them. You will, however, need to pack them into the respective DAT for your version of the game. VII Textures (2048) - HERE IX Textures (2048) - HERE These are packed into JSGME ready folders, just enable & go. Thanks & Credit go to Fubar who originally created these for GW. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#6 |
Lucky Jack
![]() |
![]()
Ow... I remembered that the limit was 1024x1024... oh well.. glad I was wrong!
![]() Thanks for the files Dan! Tho, I was more of a looking a type II. But no worries, I can reskin the boat from scratch. ![]() |
![]() |
![]() |
![]() |
|
|