![]() |
Uboat skin resolution
Is there anyway to go around the restriction it has for the resolution? Or would that be hardcoded? I really want to make myself a very high resolution skin (2048 x 2048). :hmm:
Thanks for the help! |
re-UV map the 3D model with a higher resolution. When you go to create texture choose the higher resolution you want to use.
|
Bud, do you still have the original GW? All the skins were 2048 x 2048.;) I might have copies of the TGAs from GW if you need them.
I think, the player boats are fully scaleable, you could make a 4096 x 4096 if you wanted, just need to make a new TGA. |
Danlisa if you still have original GW may I have a copy too. :)
4096x4096 hmmm sound good. Do I have to image size it before I save the file or will SH3 accept the 4096 tga file as is?:hmm: |
Well, the thing is, if you want to create a 4096 skin, you will need to double the size/rez of the 2048 and then repaint the TGA as the enlarging process will blur the details but it could be used as a template. If you just resize the TGA files, you will not get a higher rez, it needs repainting.
As for the 2048 skins from GW, I have those as a separate pack (VIIB/C & IXB/C/D2), the Type 2 & 21 will require repackng of their DAT files and as such I never bothered, partly due to the fact I never use them but can certainly extract and upload them. You will, however, need to pack them into the respective DAT for your version of the game. VII Textures (2048) - HERE IX Textures (2048) - HERE These are packed into JSGME ready folders, just enable & go. Thanks & Credit go to Fubar who originally created these for GW.:up: Top work. |
Ow... I remembered that the limit was 1024x1024... oh well.. glad I was wrong! ;)
Thanks for the files Dan! Tho, I was more of a looking a type II. But no worries, I can reskin the boat from scratch. :up: |
LOL, none of the textures in SH3 are limited in size/rez.
Well, mate, I can get you the Type 2 textures in 2048 as I have GW1.1a extracted on an external drive. It's no biggie but you will have to pack them back into the correct GWX DAT file. |
No need. I just made a 4096 x 4096 version of the GWX 1.03's type II. adjusted it with a contrast & sharpen tool, now waiting for the mission to load! :rotfl:46megs of pure Type IIA power! :rock:
|
LOL mate.
I'm pretty sure it's going to look bad.:p Plonker, you have not increased the resolution of the skin, you've just resized it. You know perfectly well, that when you enlarge/reduce images in PS, you loose details. The whole point of higher rez's is to include more detail. :rotfl::rotfl:The glory of 4096 x 4096 with the quality of 1024 x 1024. Hahahahaha. Hell, mate that's like me using my PSP on a cinema screen. |
Heck, I made a higher rez IIA last night from 512x512 to 1024x1024 with the tools and worked great. But.. I think I try the 2048 x 2048... my SHIII is using close to 1gig of memory atm and it has been loading for fecking 20mins. Adn this is 1.03. :rotfl:
|
LMAO, with a 46mb texture, your game is going to corpse. How does 2-3 fps in port sound? Hahahaha.:rotfl::rotfl:What good is your 8800 now!:rotfl:
I'm going to extract the high res version of the Type 2 and compare them cos I know that just resizing (& tweaking) is not going to be the same level of quality. |
I'm not talking to you anymore. :lol:
|
Quote:
j/k (gosh, that sounded childish roflmao) |
:rotfl:Did the your game even load?
You don't need to talk to me, you have Jack to keep you company.:cry: :D |
Quote:
he's by far the only one, who managed to use his keyboard as a pillow. must have left a mark when you woke up :lol: |
All times are GMT -5. The time now is 09:22 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.