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#1 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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So, I'd sunk one merchant and gone out of my way to chase down another for relocation to the bargain basement. After a while I get him relocated and am heading back past the first sunken merchant on my way back to my patrol area. I spy a bit of fire on the water
![]() I'm admiring the nice reflections on the water (thanks Leo!) from the flames (yes, I really am a pyromaniac) ![]() The closer I get, the more I'm wondering what it is that could still be burning an hour or two after the sinking. Oh well, admire some more reflections as I'm closing in on the flames... ![]() Then it's "what the he double hockey sticks?" time ![]() These guys must be noobs and not know how to properly operate the "Barbeque grill in the dinghy" mod ![]() Oh, well, they ended up getting what they deserve for playing with matches ![]() |
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#2 |
Eternal Patrol
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Yep, they ignored the 'No Smoking Within 500 Feet" signs.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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on the surface of the ocean is what you are seeing Digital_Trucker from the zone's file I sent you.
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#4 | ||
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() Quote:
Quote:
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I have seen some burning lifeboats before myself.
tater |
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#6 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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or the ship you sunk from earlier? I reduced the flood time for the fires on the ocean effect. But maybe I need to adjust it more. Something I did for Die Slowly and Redwine some new effect's but if it was the life boat then I have to fix that ASAP.
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